You can easily set up a custom decal UV system using the WorldPositionBehindTranslucency node. Works great on both meshes and particle sprites! #UnrealEngine#VFX#GameDev#RealtimeVFX#UE5
See how Pinwheel Studio reduced vertex count in Polaris 3, a Unity tool for creating low-poly terrain, with this small trick.
Read the full blog post: 80.lv/articles/trick-for-red…