Feb 18, 2023 · 1:11 PM UTC

Replying to @AlexandreKadri
This looks great! Well done
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😁🙏 (thank you for the highlight btw!)
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Replying to @AlexandreKadri
Ca claque, bravo ! J'ai pas mal de soucis avec les lights en 2D sur unity. J'hesites vraiment a faire un faire un proto sur un projet 3D pour bénéficier des lights 3D tout en gardant mes assets en 2D. Tu utilises quoi toi ?
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Sur Temp Zero j'avais utilisé les lights 2D de Unity en URP mais il y pas mal de limitations (genre à l'époque on pouvait pas stacker les caméras par exemple). Du coup là je suis parti sur cet asset: assetstore.unity.com/package…
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Replying to @AlexandreKadri
Ça a l'air tellement satisfaisant!
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Replying to @AlexandreKadri
Very satisfying to watch!
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Replying to @AlexandreKadri
what's holding the fireballs? because if there's a shadow to them that means there's probably something holding them?
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From the shape of the shadow, I would say something which looks like a plate 🍽️
Replying to @AlexandreKadri
This looks fun, When do you intend to release it so we can play? 👀
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Thank you so much! Don't really have a deadline yet, it is still pretty early in development 😁
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Replying to @AlexandreKadri
This looks absolutely fantastic. I'm going to have to study this and use a few of these ideas myself. Thanks for sharing!
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You're very welcome! 😄 Would love to see what you will create!
Replying to @AlexandreKadri
It looks so simple and rly great in the same time. Hope my game will looks like this some day;)
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Thank you! I try to lower the amount of sprites as much as possible (as I'm not a great pixel artist) It's all vfx & animations 💥
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Replying to @AlexandreKadri
Les 2D lights ont toujours été mon cauchemar !
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