For the first time in a while, Fortnite OG feels like it's in a decent, playable state. However there are still MANY issues. This is a thread of EVERY known issue and inaccuracy in Fortnite OG: Season 6 馃У (Thread made by me and @ForsakenLok)

Oct 11, 2025 路 5:48 PM UTC

IMPORTANT This link (remove space) has a very in depth list of ALL issues, much easier to read. Currently not all issues have fixes listed, but they will be listed over the coming days. This will be maintained each update going forward. https://trello. com/b/52YcqxgX
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To explain things for people who may not immediately understand or would be confused by this thread: -Heat/Cool is Epic's system for accuracy, different from a simple spread value -This time, season specific map issues WILL be listed off
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-This list may seem nitpicky (it is), the point is to note and document EVERY tiny little incorrect thing in the mode, down to the finest detail.
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Global Gameplay Issues: Infinite Rifts: -All rifts are infinite (should expire 10s after use). -The effects completely break 10s after the first use, no longer displaying the crack in the sky or the proper look on the ground.
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Ziplines/Ascenders: -Shouldn't be in Build modes according to the S1 blog post. These make it impossible to build in certain areas (Ex: Salty Mountain) DBNO Bleed Out Speed: -You bleed out slower than you should, taking 100s, all other modes have the correct rate, that being 60s
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Assault Rifle: -Should have less recoil, and faster recoil recovery time -Should Reload faster. -High Tier (SCAR) has the wrong model and the wrong reload/equip sound -Uses the wrong firing animation (Legendary SCAR ONLY lacks these stat issues entirely??)
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Burst Assault Rifle: -Should have more heat/cool spread, more spread, more crouch spread, more sprint spread, and less jump spread -Should not have Per-Bullet-Recoil and less recoil overall (this makes the item nearly unusable) -High Tier has the wrong model, textures, and icon
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Heavy Assault Rifle (Unreleased): -Should have slightly more spread, especially when fired for a prolonged period. -Should have more recoil --The item is currently using the Spread/Recoil of the Ch2S7 Heavy Assault Rifle rework -Uses the wrong Icon (very subtle rotation change)
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Scoped Assault Rifle: -Should have less recoil on controller -Uses the wrong Scope Mesh Thermal Scoped Assault Rifle: -Has less Aim Assist slowdown than it should
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Suppressed Assault Rifle: -Should have more heat/cool spread -Should have no Bullet Tracers -Uses the wrong firing animation
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Minigun: -Should have more recoil (vertical), less recoil (horizontal), and shouldn't overheat -Should not have Per-Bullet-Spread -Has the wrong Tracer Beam effects -Should use a different muzzle flash -Should drop with increased light ammo
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Pump Shotgun: Low Tier: -Pullout sound has the wrong volume and has no volume modulation -Equip Sound plays instantly when equipped, rather than later in the animation. This was not an issue prior to the equip sound being moved to the new Sound Library system.
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Low Tier (cont.) -Firing sound for the user is louder than it should be -Uses the updated Ch6 Impact sounds on some surfaces -Uses the wrong shell insert sound when reloading
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Top Tier: -Pullout sound plays instantly when equipped, rather than later in the animation. This was not an issue prior to the equip sound being moved to the new Sound Library system. -Uses the Ch2 material/textures on the model.
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Top Tier (cont.) -Uses the updated Ch6 Impact sounds on some surfaces -Uses the wrong firing animation, uses the correct one when fired while ADS鈥檇 -Gun itself does not animate when fired or reloaded -Uses the wrong equip anim, which means the weapon cannot fire as fast on equip
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Heavy Shotgun: -The sight has been bugged for years, with it appearing green instead of red, the mesh needs to be reimported. -Should be Semi-Automatic -Should pierce players Double Barrel Shotgun: -Should have less jumping spread -Should have Structure Damage falloff
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Tactical Shotgun: -Rare variant's Structure Damage is wrong: 75 (SHOULD BE: 55) Submachine Gun: -Uses its Chapter 2 model and textures -Firing Sounds are pitched incorrectly -Low ammo sounds have a bug where they continuously play, because of this, they were disabled
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Compact SMG: -Uses its Chapter 2 model when dropped -Uses the Chapter 2 textures on the Chapter 1 model when held -Low ammo sounds have a bug where they continuously play, because of this, they were disabled
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Suppressed Pistol: -Should have more heat/cool spread -Should have no Bullet Tracers -Should be Semi-Automatic -Uses the wrong equip animation -Uses the wrong firing animation
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Semi-Auto Pistol: -Has the wrong textures but the correct model -Is Automatic when the name says "Semi-Auto", should be Semi-Auto -Should be just called "Pistol" -Uses the wrong equip animation Six Shooter: -Uses the wrong equip sound
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Dual Pistols: -Firing sound pitch has way too much variance Hand Cannon: -Ejects an assault rifle magazine when reloaded, obviously doesn't match the gun, and the reload animation already drops a magazine on its own
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Bolt-Action Sniper Rifle: -Uses the wrong Scope Mesh -Uses the wrong Reload Animation on all rarities -Uses the wrong reload/equip sounds -High Tiers have many issues caused by an incorrect asset reference -Legendary version should be vaulted -Uses the S7+ projectile gravity
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Heavy Sniper Rifle: -Uses the wrong Scope Mesh -Deals 5x vehicle damage (785 vehicle damage) -Knocks back vehicles (even though they all are destroyed instantly anyway) -Reload animation is extremely choppy/low framerate
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Well here's that part where Twitter decides I have too much in an initial thread, yet again. Meaning I have to continue LIVE from here This time we're not even halfway done! If below shows a "Show More" option under the thread, go ahead and click it to continue reading.
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Hunting Rifle: -Uses the S7+ projectile gravity Fiend Hunter Crossbow -Structure damage is wrong: 1 (SHOULD BE: 0) (lol) -Damage is wrong: 50 (SHOULD BE: 40) -Has MUCH more spread than it should
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Rocket Launcher: -(High Tier) Uses the Chapter 2 High Tier Rocket when firing -Has the wrong Heat/Cool spread -Sounds are wrong as it is missing a unique projectile, should have the Ch1 RPG whizz-by sound and explosion sound
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Grenade Launcher: -Explosion Sounds are wrong as it is missing a unique projectile Quad Launcher: -Uses the wrong firing and explosion sounds -Uses the wrong textures -Should have more heat/cool spread
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Shockwave Grenade: -Uses the wrong sounds Stink Bomb: -Drop Mesh is incredibly low quality unless you're incredibly close (LOD distance is bad) -Uses the wrong sounds
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Balloons: -Has no Emote Designs on the Balloons -Incorrect Charges: 10 (SHOULD BE: 20) -Attached to back when they should be held in your hands -Don't work on vehicles
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Grappler: -Cancels Fall Damage when it shouldn't -Incorrect Charges: 15 (SHOULD BE: 10) Rift-To-Go: -Uses the incorrect icon -On use Rift size is MUCH smaller than it should be, this can cause players to not be pulled into their own Rift
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