For the first time in a while, Fortnite OG feels like it's in a decent, playable state. However there are still MANY issues.
This is a thread of EVERY known issue and inaccuracy in Fortnite OG: Season 6 馃У
(Thread made by me and @ForsakenLok)
Oct 11, 2025 路 5:48 PM UTC
IMPORTANT
This link (remove space) has a very in depth list of ALL issues, much easier to read. Currently not all issues have fixes listed, but they will be listed over the coming days.
This will be maintained each update going forward.
https://trello. com/b/52YcqxgX
Ziplines/Ascenders:
-Shouldn't be in Build modes according to the S1 blog post. These make it impossible to build in certain areas (Ex: Salty Mountain)
DBNO Bleed Out Speed:
-You bleed out slower than you should, taking 100s, all other modes have the correct rate, that being 60s
Burst Assault Rifle:
-Should have more heat/cool spread, more spread, more crouch spread, more sprint spread, and less jump spread
-Should not have Per-Bullet-Recoil and less recoil overall (this makes the item nearly unusable)
-High Tier has the wrong model, textures, and icon
Heavy Assault Rifle (Unreleased):
-Should have slightly more spread, especially when fired for a prolonged period.
-Should have more recoil
--The item is currently using the Spread/Recoil of the Ch2S7 Heavy Assault Rifle rework
-Uses the wrong Icon (very subtle rotation change)
Top Tier (cont.)
-Uses the updated Ch6 Impact sounds on some surfaces
-Uses the wrong firing animation, uses the correct one when fired while ADS鈥檇
-Gun itself does not animate when fired or reloaded
-Uses the wrong equip anim, which means the weapon cannot fire as fast on equip
Heavy Shotgun:
-The sight has been bugged for years, with it appearing green instead of red, the mesh needs to be reimported.
-Should be Semi-Automatic
-Should pierce players
Double Barrel Shotgun:
-Should have less jumping spread
-Should have Structure Damage falloff
Tactical Shotgun:
-Rare variant's Structure Damage is wrong: 75 (SHOULD BE: 55)
Submachine Gun:
-Uses its Chapter 2 model and textures
-Firing Sounds are pitched incorrectly
-Low ammo sounds have a bug where they continuously play, because of this, they were disabled
Bolt-Action Sniper Rifle:
-Uses the wrong Scope Mesh
-Uses the wrong Reload Animation on all rarities
-Uses the wrong reload/equip sounds
-High Tiers have many issues caused by an incorrect asset reference
-Legendary version should be vaulted
-Uses the S7+ projectile gravity
Well here's that part where Twitter decides I have too much in an initial thread, yet again. Meaning I have to continue LIVE from here
This time we're not even halfway done!
If below shows a "Show More" option under the thread, go ahead and click it to continue reading.







































