I rather enjoy National Awakening, but feel it highlights the need to reconsider how content is grouped for production in future immersion packs. Victoria III's content is currently made as though history is a series of parallel national stories. Though these individual narratives may collide, each nation is fundamentally telling its own narrative.
In National Awakening's case, the national stories expanded on are those of Austria, the Balkan countries, and the Ottoman Empire. I think this is inefficient for a few reasons.
1. It forcibly cuts up the many multinational events of the 19th century, like the Revolutions of 1848, into what will inevitably be a series of proprietary events to each country with minimal interaction between them.
2. This creates tech-debt (narrative debt?) Each time a new nation's story gets developed and runs into the same shared international event, the previously produced content for other nations will either have to be reworked to interact, or the new content will not be able to fully exploit the potential of each historical event.
3. Because only a small number of national narratives can be developed at a time, any player not interested in those nations will have little interest in each expansion.
Future DLC should be themed by multi-national event(s), such as the Opium Wars or the Revolutions of 1848, with content for every involved nation. Because more nations can be featured, each pack will appeal to more players.
As more packs are introduced, the overall narrative experience of Victoria III will improve, as each in-game decade will lead players of all countries from one international event to the next. Players will want to experience them from different national perspectives with a variety of strategies. That's massive replayability.
TL;DR: don't make content expansions by country, but by event, with new content for all involved countries. This will lead to better content, produce less tech/narrative-debt, and ensure each immersion pack appeals to more players.
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