The entire POINT of the protagonists arc in FF7 was to deconstruct what it meant to be "cool". It's a journey to discard toxicity and embrace the things that are ACTUALLY worth fighting for...
"Let's mosey" is cringe, but its undeniably a beautiful expression of Cloud's journey.
I like Sebby and actually watch most of his shorts and even full live streams. Really engaging content, even if he and I evaluate Rebirth differently.
So here’s my “lecture” on this: What he says here isn’t entirely inaccurate- but as with all stereotypes, it is incomplete. For me, I don’t like anime but I am mostly positive with Red’s voice (though my response is mostly like Barret’s when it is revealed). That said, it can be a little cringe, and here’s why for me.
My take is, when a person is playing a game, they want to feel like what they are playing is “cool,” and that’s agreed on by others. It’s why we obsess over review scores for games we already like. We want to feel justified in our liking something so we try to find others to support our preferences.
Consider this real-life example of mine: if your jock of a brother, who you care about, came in during a scene in the game, would he say “Oh this looks cool. What game is this?” or would he say, “This looks weird. Why are you playing it?” (If you remember, my brother actually said the former when he saw me playing FF16 and said it looked like Call of Duty or Assassin’s Creed.) Would you feel a twinge of embarrassment, or the need to justify yourself if they walked in? (Like why couldn’t they walk in during the Odin fight… why does it have to be the dance sequence?!). To some degree, under the surface, this is how we all engage with the media we consume. Individual tolerance varies, but there’s a threshold that says, “That’s too much for me personally.”
The problem with Red and a lot of these so-called “cringy” moments is that they teeter between an uncool level of odd and the cool kind of camp. And to a degree, it asks the player to lean into the weird, maybe a little too much for comfort for some players.
Again, it’s all about personal tolerance. Rebirth is perfectly suited for my tastes as a self-assured adult, but would I have had this same level of enjoyment with it as a self-conscious teen in 1997? Hard to say.
Final thought— Part of the appeal of FF7 in 1997 was that it was undeniably cool to play, and felt like you were maturing as a JRPG fan (PlayStation, not Nintendo; high tech graphics not sprites; adult language not kid stuff). So when it DID veer into the weird, it had built enough credibility to navigate it well. But today, FF7 lacks that inherent cool factor advantage. Therefore, when it veers into the “weird,” it’s a lot harder to navigate.
So sociologically, your comfort with this stuff probably says more about how you want to be seen and engage in the world more than it does about the quality of the game itself. Just my two cents. (Again, no hate to Sebby. I’m a fan.)