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Joined December 2024
#REVA retweeted
.@linera_io microchains #FWBFEST25
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#REVA retweeted
Linera is headed to the mountains! We’re a proud main sponsor of @FWBtweets in Idyllwild, CA, Aug 1–3. Music, tech, microchains—and maybe a free ticket? Follow this thread + read to the end for a shot at joining us under the pines. 👇🌲 #FWBFEST25
The Beamable Network Hub is officially open. 📜 Complete quests 🗣️ Engage in discussions 🤝 Invite friends 📈 Rack up points 🏆 Climb the leaderboards Join the community here: hub.beamable.network
Web3 Game Development Livestream - Join Jon Radoff (Beamable) as he hosts metaverse pioneer Tony Parisi—author, entrepreneur, and inventor behind VRML, X3D, and glTF. A thought-provoking talk on the metaverse’s foundations and Web3's future! x.com/i/broadcasts/1RDGlzDby…
Soooo who are we seeing at GDC this year? 👀
See you soon WolvesDEN.
We're proud to announce @Beamable as a sponsor of WolvesDEN @ GDC!! See you in 5 days!!
Beamable CEO @jradoff at @WolvesDAO laying down a base!
“And then give them great meals of beef and iron and steel, they will eat like wolves and fight like devils.” — Henry V Thanks for the bbq @WolvesDAO! With @SinjinDavidJung @SamSteffanina @WrecksGG
You can be an ETH bull. You can be an AVAX bull. You can be a SOL bull. But if you think web3 gaming is inevitable, you’re a Beama-bull.
Nobody gets into game development dreaming about server management. You want to build worlds. Create fun mechanics. Focus on making great games. Your infrastructure should just work. That's why we're building this - so you can stop babysitting servers and get back to the good stuff.
The live services infrastructure for games. Who's building this? (we are)
If you’re not bullish on DePIN’s inevitable effect on gaming after reading this, we don’t know what to tell you. docs.beamable.network/
Developers have a major problem with infrastructure right now: ❌ $150k startup costs ❌ Months of setup time ❌ Endless maintenance But the real issue? All that custom code and tools you build stay locked in your project. We built the marketplace to fix this. Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through. What are devs sharing? Real infrastructure solutions: - Custom LiveOps systems - Unity-native backend tools - Community features - Player analytics - Commerce integrations Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed. The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop. This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now. Want to see what tools are available? Or ready to share something you've built? Hit us up.
Game infrastructure is broken. Here's why. Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch. Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends. Numbers that matter: - Basic infrastructure: $150K+ - Setup time: 6-12 months - Backend team costs: $$$ monthly - Server maintenance: endless Most Web3 games? They're building everything twice. Once for the game, once for blockchain. We’re tired of watching good studios burn out trying to manage both. We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work. What we're seeing now: - Deploy 85% faster - Cut costs by 70% - One codebase, not five - Infrastructure that scales itself Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down. This isn't about making Web3 games. It's about making games that work better. Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected. The future is not depending on a sole provider. The future is decentralized.
The biggest barrier for indie game studios isn't creativity. It's infrastructure costs. $150K server setup before you make a dollar? No wonder so many great games never make it. What happens when small studios can launch games with zero infrastructure costs and only pay as they scale? We're about to find out.
Imagine building your backend infrastructure AGAIN when the Beamable Network exists Crazy
Let's be real about DePIN - beyond the buzzwords, it's fixing actual problems that game devs face daily: - Your game blows up, but your budget doesn't - Players get fast response times, no matter where they are - You're not stuck with one provider forever - Your backend actually generates revenue instead of just eating it This is what happens when someone finally builds infrastructure that works for developers, not against them.
Woke up feeling Beama-bullish, hbu?
Your players don't care about blockchain. They care if their game works next week. Nobody talks about how risky centralized game infrastructure really is. AWS can shut you down tomorrow. GameSparks killed 2000+ games overnight. Corporate decides your servers aren't worth it? Your game dies. Decentralized infrastructure just means your game keeps running regardless. No single company can pull the plug. Oh, and that's what we're building at Beamable by the way. Infrastructure that just works. Just sayin’.