adding presence to media | hobby enthusiast 🇺🇸

Joined July 2013
Head-tracked “Window Mode.” Your front camera finds your head. The view reprojects in real time so the screen feels like a window into the 3D scene. True3D, no glasses.
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All the rendering for this demo is done with our spatial-player library. You can install it on npm here. npmjs.com/package/spatial-pl… spatial-player is our framework for working with voxel and splat based 3D videos and static scenes.
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It works by tracking the position of your head relative to the webcam, then re-rendering the 3D scene accordingly. This gives off the illusion that the 3D scene is really there, without specialized hardware. Video explainer coming soon on our YouTube: piped.video/@true3dlabs
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Window mode is a 3D camera controller that emulates a window into the virtual world. You can imagine that your computer screen is really a portal into a 3D space. It's under a MIT license github.com/True3DLabs/Window…
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We just open-sourced Window Mode Can’t wait to see what people build with it!
Head-tracked “Window Mode.” Your front camera finds your head. The view reprojects in real time so the screen feels like a window into the 3D scene. True3D, no glasses.
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We just open-sourced Window Mode github.com/True3DLabs/Window… Video explainer coming soon on our YouTube: piped.video/@true3dlabs Can’t wait to see what people build with it
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We also set up a subreddit where people share 3D videos they’ve created and follow along as we build in public: teddit.net/r/splats
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For those asking: Frontend is spatialjs and the file format for 3D videos ".splv" is in spatialstudio. Going open source in the next few weeks; we’ll post in Discord. Our backend and models are on @modal and @googlecloud. Using Modal & GCP for over a year, both have great docs and simple APIs. Highly recommend Spatial Studio - PyPI: pypi.org/project/spatialstud…
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I wrote more on the design goals and tradeoffs. Latency budget, pose smoothing, and when to prefer single-view depth over stereo. danielhabib.substack.com/p/a…
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Why this matters: most 3D on phones collapses to a flat video. Asking viewers to drag the camera fights lean-back behavior. Window Mode adds presence without new habits.
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What you feel: A sense of presence on a flat screen. The view responds like real objects do when you move, so motion parallax sells depth without glasses. Here’s a favorite: Steamboat Willie in 3D with Window Mode on.
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How it works: Estimate head pose relative to the display, then render with head-coupled perspective so near objects shift more than far ones. That motion parallax sells depth even in 2D
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enter the matrix
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media keeps evolving, we’re nowhere near the finish line
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gaussian depth after the coarse pass Vs the fine pass
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