Started initial work on Cinematic Lens Flares v5, beginning with a rewrite of the system to make it possible to layer multiples of the same type of effect with different settings! Here for example with 3 layers of Lens Glints :) #GameDev #UnrealEngine #UE5 #Cinematic
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My plan is to make it so you can also have not just additive layers but multiplier layers as well, which will enable some interesting and more complex flares, especially with Lens Ghosts and Glint Rings.
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Rewrite of Lens Glint Rings now implemented for the modular layered approach, here's me playing around with 3 layers of Glint Rings with 2 layers of Glints. #UE5 #UnrealEngine #GameDev #TechArt #Cinematography
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Also, optimizations are always welcome of course. On my 5090 my game went from 120fps to 60fps if I use the anamorphic preset :/ so not super viable for real time
Replying to @apfiiez
Yeah it depends on which effects are used, how many samples and such as well as the working resolution, Im definitley always investigating how to make it faster, theres may be a slight boost in efficiency for v5, but for large boosts, its probably going to be a plugin

Nov 9, 2025 · 4:33 AM UTC

Replying to @DylserX @apfiiez
Hopefully when i rewrite the Ghosts pass i can find some optimizations there, its the most expensive pass by far