Senior VFX Tech Artist @unity working on #vfxgraph. Previously: Lead VFX Artist @DONTNOD_Ent

Joined June 2022
As promised, here is the full breakdown of the explosion I created earlier using the new 6-way lighting feature in #unity 's #VFXGraph. You can watch a medium-sized breakdown here: vimeo.com/ofavrel/6w-breakdo…, and/or read this long thread about the creation process. 🧵↘️:
Flock the System 🤘
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OFavrel retweeted
easy isometric pixel art is still coming... with a ton of new features! create anything with easymetric soon on @aseprite
Hi :3 One year. I had to start from scratch and capture everything I did since I work in the industry. But my portfolio is finally done with a new demo reel. You can see all of this on my ArtStation here : artstation.com/florianguilla… Hope you'll like it ^w^ #VFX #rtvfx #realtimeVFX
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Lucky to attend #GameCamp this year? Swing by the @unitygames booth to talk about games, VFX, shaders. And don't miss out @the_f_key presentation “How to glow-up the Unity game engine” about improving graphical performance and visual quality using Unity features. #MadeWithUnity
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OFavrel retweeted
"Shattering the Air Wall: A step-by-step breakdown is coming soon in Unity! #UnityVFX #GameDev #VisualEffects"
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I made local weather system for my game. And I don't know why #unity3d #realtimevfx #vfx
OFavrel retweeted
My first video about grooming in Houdini is done. Uploading it now. I'm sorry, it is 4:46 hours. Topics covered: Introduction to grooming workflow, grooming tools, and cartoon grooming. Many more things to come in upcoming videos. It will be soon available on my Patreon.
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OFavrel retweeted
My work, Second Nature, is currently being screened at the exhibition 臆浸之外·AMONG梦间 in Shenzhen 🌿 If you're in the area, feel free to drop by! Credits Visual Design: me Composer: @BoXunLin1 Exhibition Info Opening Days: 2024/12/28 - 2025/03/24 Opening Hours: 10 AM-9 PM Location: 广东深圳 创科路万科云城COOBBY+·数字艺术空间
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Hi #PortfolioDay :3 ! I'm Florian, a #realtime Senior #VFX Artist working in the game industry in AA games for 8 years. Currently @DONTNOD_Ent, I worked on #LostRecords, #Banishers and #LifeisStrange2. My wip portfolio ^w^ : florianguillaud.artstation.c… #realtimevfx #rtvfx #vfx
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OFavrel retweeted
What is happening? Rolling ball, ThAt Is wHat iS haPPeNeeinG!
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For my french community: @ShiniesShadows have a cool french-speaking Twitch channel where they go over recent graphics/rendering academic papers in a gentle step by step manner.
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OFavrel retweeted
Extracted Runway´s @runwayml Ai camera path from a single image to a Unity Gaussian BOX Splatting with a Custom URP Lit 6 ways Shader for Directional light attenuation! #RunwayGen3 #madewithunity #GaussianSplatting #unity3d
For the new collision features in #vfxgraph, I made this cheap Katamari sample. GPU particles stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @PaulDemeulenaer for the help on particle's orientation.😁
How did Vivien and Andy create the oil painting brush atlases used in Project Gold? 🖌️ Some trial, a lot of errors, and a bit of hardware mayhem... #b3d #BlenderStudio #ProjectGold #brushstrokes #texture studio.blender.org/blog/oil-…
About to watch #DuneProphecy, and it brought back memories of this brief sand #realtimeVFX sequence! 🌵✨ Created for #Unite2024 with @FredM0reau to highlight the incredible #vfxgraph capabilities in #unity3d. Check it out! 🎥👇
OFavrel retweeted
Tomorrow will mark one year since the release of #Jusant, and to mark the end of #Blocktober, I wanted to pay a small tribute to this game I spent three years leading the design for - with an incredible team to say the least. A small(ish)🧵
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Short cinematic made with new Unity 6 #unity6 #madewithunity
OFavrel retweeted
Enjoying #unity6 ? I had the pleasure of creating its key art visual — using Unity 6, of course!