There's something profoundly sick about this statement and what it represents.
I bought some of my games from you more than 10 years ago, but you've given yourselves the rights to change the terms of the sale, and then change it into being allowed to steal my purchase back by revoking my license at your arbitrary discretion, and then ordered me to physically destroy the game and the medium it came on if you think I should - at any time, for any reason.
And if I don't want to accept that, I should obviously physically destroy the game and the medium it came on regardless - no matter whether I agreed to these specific terms or not.
Digital Rights Management has gone way, way too far. Instead of using it as a tool to prevent piracy, you are using it as a tool to destroy video games, steal from your customers, and above all else exercise a completely unreasonable amount of control over your users.
Within the last few years you even started bragging about doing this, openly and brazenly yelling from the rooftop that we should all be used to not own the things we bought as perpetual license from you.
I am not buying a single bloody game from you until you cease doing this. I am sick of this behaviour!
We’ve seen recent reports about Ubisoft’s End-User License Agreement (EULA), focusing on a clause related to what happens when a license ends. Thanks for raising this issue!
As noted in some articles, this clause is not new — it has been part of our EULA for more than 10 years. It was originally designed as a formal legal provision to clarify that once a license ends, the user no longer has rights to access or use the product.
We understand that the language in the clause may sound unusually strong or out of step with how players experience and value their games, and are reviewing this clause as part of our ongoing efforts to ensure our policies reflect players’ expectations and the evolving nature of our industry.