🐓 Tech Artist & Programmer / Indie Dev Pro: @HevedyGames hevedy.itch.io Inst: Hevedy8 Prior: Ghosts of Tabor, Surreal, Epic Games, Geotech, Moonwards

Cantabria, España
Joined April 2011
#Discord channel just updated If you want to follow my work, have questions or just want to join the community here we are: discord.gg/E58MEJD
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When you find out what volumetric means
If you’re wondering why GTA 6 is taking so long: Red Dead Redemption 2 has fully rendered 3D clouds that you can fly through, in a game that has no flying… You only see this ONCE in the main story, unless you use mods. Ridiculous amount of detail.
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Damm I didn't remember how bad the Qt designer is with the layouts...
Hey people, friendly remainder stop purchasing courses made with free content Epic Games gives away for #UE4 and #UE5 from fake mentors that never made a single game that isn't a marketplace slop
Oh look the rare infamous Debug Trace Sphere of #UE4 #HogwartsLegacy
David (Hevedy) Palacios retweeted
He pasado los últimos 3 años desarrollando el juego de mis sueños, y hoy por fin puedo mostrarlo al mundo. Todavía queda mucho camino, pero para mí llegar hasta aquí ya es un logro increíble. Si te gustan los juegos de terror, los mapaches y quieres saber más ¡sígueme! 🦝💛
My only purpose in this life was to come to find all the issues xd
Si cuando rompes algo llama una animación es una cinemática, hasta la próxima amigos!
Battlefield 6 puede ser el juego sin cinemáticas más jodidamente cinemático de la historia. Consigue superar hasta a Helldivers 2
David (Hevedy) Palacios retweeted
@aseprite Any plans in the future to make the UI customizable similar to Photoshop with docks? At least an option for left-side toolbar? :)
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David (Hevedy) Palacios retweeted
Making levels with skyscrapers
That's why takes me years to sync with many of the different classes on UE architecture
THIS is something only devs will understand 75% of devs say writing code (yourself) is faster than reading (someone else’s) code And it’s true
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This is UE4.27 running at 180FPS without upscalers
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David (Hevedy) Palacios retweeted
Sales are happening on fab (link in reply) #UE5
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David (Hevedy) Palacios retweeted
gimp.org/news/2025/10/06/gim… #GIMP 3.0.6 released today + new releases of #BABL & #GEGL libraries Usability, bug fixes, crash fixes & more. Thanks to all who contributed, including all those who reported problems & help test for bugs. #GIMP3 #Gimp_3 #libreGraphics #graphicDesign
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David (Hevedy) Palacios retweeted
Penetration-free for free, you need OGC. I released the code of our SIGGRAPH 2025 paper: Offset Geometric Contact, where we made real-time, penetration free simulation possible, with @JerryHsu32 @zihengliu @milesmacklin @YinYang24414350 @cem_yuksel Page: ankachan.github.io/Projects/…
2025 and still can reaffirm my old sentence, I don't need more than 2010 graphics quality to play any kind of game* and keep the same immersion can give you a point that you need more resources to simulate the light in realtime but only that.
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Can we talk about how abusive the marketing and ad's are in some sites?
There is people placing stolen content from other games at Sketchfab and Staff give them "Staff Picks" unsure what will be the next
David (Hevedy) Palacios retweeted
Our Modular Snap System #UE5 plugin is used in Silent Hill F it seems! (thanks @wiredfeelings for finding that!)
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David (Hevedy) Palacios retweeted
A statement on @patreon removing a vital feature that I used to provide free updates to those who purchase my game assets and software. Thank you 🙇‍♂️ (Text also in alt)
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How can this even happen and don't provide any support, reply, email or money back? @Bandcamp