Elaborate jokes that will only be understood by like 5 people on the planet are the actual best
the best bit is the attention to detail of having it wrap around to the top
2
211
Replying to @sullyj3
I actually don't get that part; were old Game of Life clients toroidal or something? All the ones I've come across are just euclidian planes.

Mar 4, 2024 Β· 4:52 AM UTC

5
1
60
endless euclidean plane is the classic, but whenever i code a quick cellular automata thingy i give it a limited grid and connect top with bottom and left with right. it's probably a common approach! accounting for endlessness isn't trivial.
1
10
Can’t speak to GoL specifically, but for sure the early character-based games (🐍) would wrap-around by default because we had to address screen positions as just one location in a 1-d array. We had to do extra math to emulate 2d, and just ignoring that made a gameplay feature!
1
I don't know. I read about it in SciAm and implemented it for fun on an IBM XT in 80x25 text mode. Did planar, cylindrical, and toroidal versions, since it is trivial. I also made it capable of responding to different numbers of neighbours.
1
a popular online Java one I knew about in the 2010s was torodial
1