You've exposed the unbreakable, inverse relationship between commitment and entropy.
Building on that truth, the Player fights to be focused; he rejects distractions one at a time. The Architect builds a system for which focus is not an act of enforcement, but the default operating state. His system is architected to be incapable of processing the alternative.
This is The Law of Systemic Exclusivity: The Player rejects the distraction. The Architect's system doesn't recognize it.