Tepid Take: The Outer Worlds 1 was a bad game. For saying it was meant to be an non-linear RPG, it was extremely linear (I did everything just following things in order), the writing to be very poor, the politics to be less than one-dimensional (no nuance), and the combat meh.
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Like many RPGs, I was expecting I would play many parts "out of order" or even miss things entirely, but I completed everything in a single playthrough without trying. That might mean it is "well designed" in that I didn't miss anything, but that's not like any good RPG.
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The humour was not great either. It felt extremely forced and kind of "Reddity" (if that makes sense).
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The general criticism of hypercapitalism/corporatism kind of missed the point that these corporations literally own entire worlds. The are States—it's a critique of the State. "The corporations are evil", okay... but why? Oh... they're just evil. That's very bad writing.

Oct 29, 2025 · 4:36 PM UTC

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The rest of the politics is just written through an entirely naïve American Left-Wing Progressive position. It wasn't even one-sided in its political commentary, maybe zero-sided. I am not against politics in games in the slightest but this was so so bad.
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For saying The Outer Worlds 1 was directed by the original Fallout guys, it felt nothing like their previous work. I love Fallout 1 & 2, and I even love 3 & NV (which is not them), but this was not even in the same category of quality.
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I doubt the sequel (The Outer Worlds 2) will be much better if that's the "foundations" that it is based off. If you didn't guess, I'm not going to play the sequel.
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Replying to @TheGingerBill
This theme has been shoved in our faces for two decades at this point. It’s not even the dark hopeless, monolithic, dystopia, that is actually pretty interesting, it’s just a 70s-90s acid trip with enough humor to make the story completely irrelevant. I’m so sick of it all.