Tepid Take: The Outer Worlds 1 was a bad game.
For saying it was meant to be an non-linear RPG, it was extremely linear (I did everything just following things in order), the writing to be very poor, the politics to be less than one-dimensional (no nuance), and the combat meh.
Like many RPGs, I was expecting I would play many parts "out of order" or even miss things entirely, but I completed everything in a single playthrough without trying.
That might mean it is "well designed" in that I didn't miss anything, but that's not like any good RPG.
The general criticism of hypercapitalism/corporatism kind of missed the point that these corporations literally own entire worlds. The are States—it's a critique of the State.
"The corporations are evil", okay... but why? Oh... they're just evil. That's very bad writing.
Oct 29, 2025 · 4:36 PM UTC
The rest of the politics is just written through an entirely naïve American Left-Wing Progressive position. It wasn't even one-sided in its political commentary, maybe zero-sided.
I am not against politics in games in the slightest but this was so so bad.
For saying The Outer Worlds 1 was directed by the original Fallout guys, it felt nothing like their previous work.
I love Fallout 1 & 2, and I even love 3 & NV (which is not them), but this was not even in the same category of quality.

