The Vulkanised 2026 program has been released!
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulkanised…#vulkan#api#programming#gpu
The Vulkanised 2026 program has been released!
The 2026 program includes keynote presentations & technical talks spanning a wide range of topics that matter to everyone using Vulkan
Explore the program and register today!
vulkan.org/events/vulkanised…#vulkan#api#programming#gpu
🔥Big win for Vulkan on Apple Silicon! LunarG's KosmicKrisp driver is now a Khronos Vulkan 1.3 Conformant product for Apple M3 Pro!
👋Say goodbye to portability hacks; hello native Vulkan power for macOS devs, Android emulation, & beyond.
#Vulkan#AppleSilicon#Mesa#GraphicsDev
PanVK Mali @VulkanAPI Driver Lands In-Memory Cache & On-Disk Shader Cache Support
Seeing some nice benefits from this integration.
phoronix.com/news/PanVK-On-D…
FFmpeg Introduces @VulkanAPI Acceleration For Apple ProRes Video Decoding
Neat! @FFmpeg continues pushing the boundaries of open-source multimedia innovations.
phoronix.com/news/Vulkan-App…
🚀New blog alert! Dive into LunarG’s game-changing KosmicKrisp reveal at #XDC2025 – a Vulkan-to-Metal driver bringing FULL Vulkan 1.3 conformance to Apple Silicon! Built in 10 months, it’s a win for macOS devs. Read all about it: khr.io/1lx#Vulkan#AppleSilicon
Autodesk VRED 2026 has introduced a new Vulkan renderer addressing fundamental limitations while introducing hybrid ray tracing capabilities that significantly enhance visual quality in real-time scenarios on workstations.
Case study: khronos.org/blog/autodesk-vr…#auto#Vulkan#VRED
💪Big win for Windows devs! @VulkanAPI SDK 1.4.328 brings full equivalence to Windows-ARM—now packing all the same components as x64/x86. 🏁No more compromises on ARM. Check out the Platform Support Matrix in the release notes: vulkan.lunarg.com/doc/sdk/1.…#Vulkan#WindowsDev#ARM
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025#Weston#KosmicKrisp#XDC#XDC2025
Next week at XDC, there will be a half dozen sessions on the Vulkan API including tips and tricks for Vulkan CTS, KosmicKrisp - a Vulkan to Metal layered driver, and more. Check out all the Vulkan sessions at: khronos.org/events/xdc-2025#Weston#KosmicKrisp#XDC#XDC2025
The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists.
Learn more: khronos.org/events/shading-l…#shading#language