Here!
cdn.akamai.steamstatic.com/a…
I just remember reading it ages ago and had an exceptional moment where I needed something like it and hunted it down again. I generally do read the latest GDC and Siggraph papers so that I can remember them later for moments like this.
Looks good.
I love Valve's shader tech from back in the day.
They had lots of amazing ideas like self shadowing normal maps.
A shame most of it never became standard.
Wooooot, where can I find out more about this black magic???
How do you get the POS of each billboard in the texture to apply the functionality??
So many questions