Hi, it`s Andrey: designer, developer and media-artist. i do websites, VR/XR expiriencies, 3D graphics, and anything related. i am FOSS and linux user, btw )

Cetinje | Montenegro
Joined January 2022
Agamurian retweeted
Talk to unmute.sh 🔊, the most modular voice AI around. Empower any text LLM with voice, instantly, by wrapping it with our new speech-to-text and text-to-speech. Any personality, any voice. Interruptible, smart turn-taking. We’ll open-source everything within the next few weeks.
Agamurian retweeted
solo founder 1 AI app built in 12 hours $15K/month
39
74
3
1,883
The Truth of Every Designer 😅
Agamurian retweeted
Added texture export to TSL Textures. Now you can save diffuse, normal, roughness and alpha maps into JPEG files. Next is to add export of equirectangular textures and seamless textures. PS: I'm so happy with my wallpaper #ThreeJS #TSL #FMI #SU #js
7
101
0
Agamurian retweeted
Real-time SmolVLM in a web-browser with transformers.js. All running locally with no installs. Just open the website.
Agamurian retweeted
Building my own tools kyndinfo.notion.site/Buildin… (Repost/Crosspost) #p5js #math #physics #code #art
30
1
214
0
Agamurian retweeted
Flow by @holtsetio Realtime MLS-MPM simulation in the Browser, using WebGPU and written in TSL. Inspired by the works of @refikanadol. MLS-MPM implementation heavily based on webgpu-ocean.netlify.app/ by @matsuoka_601. holtsetio.com/lab/flow/
Agamurian retweeted
Just added LODs to batched-mesh-extensions! This scene goes from 14 to 1 million triangles in a single draw call — LODs are generated on the fly with meshoptimizer 😁 Demo: glitch.com/edit/#!/three-ez-… Github: github.com/agargaro/batched-… #threejs #webgl #webgpu
Agamurian retweeted
16
173
4
2,911
Agamurian retweeted
Mind blown that: - this is ThreeJS (@mrdoob ) - this is running on my 2021 iPhone (while recording).
Woah... geospatial atmosphere in ThreeJS takram-design-engineering.gi…
Agamurian retweeted
goal: destroy faux Andrew Tate masculinity
27
30
3
2,110
Agamurian retweeted
vec2 p=(FC.xy*2.-r)/r.y;o+=.1/abs(length(p)-.5+.01/(p.x-p.y));
48
159
25
2,408
Agamurian retweeted
無人駅
Agamurian retweeted
Animated this one using @runwayml and @jitter
58
44
6
1,641
0
Just updated The Rapier Integration for Rogue Engine and included a Fully Customizable Vehicle Controller and a Prefab you can drag and drop in your scene. Rogue Engine is a Unity-like environment for @threejs
Agamurian retweeted
Pixel art shader with Threejs is a match made in heaven 🟨⬛⬜🟦 ⬛🟨🟦⬜ @threejs @greensock
1
2
20
0
Agamurian retweeted
You don't need a reasoning model like R1 or o3, just use this .cursorrules with Claude Sonnet to add a thinking step, works 100x better.
83
278
28
4,928
Agamurian retweeted
3
252
8
3,043
kind of loving how these vertex animation textures are looking, maybe i'll make some psychedelic t-shirts
1
1
6