Nov 4, 2025 · 11:53 AM UTC

Replying to @cbGameDev
i align core nodes and just place the corresponding variables on top. am i a psycho?
2
2
LIVE 24/7! Everyday at 1pm Dubai time. Catch our weekend NEWS Recap and don't miss out on interviews from Guardians of Bitcoin, Crypto Curious, and My Crypto Journey. Follow, like, comment. Your take matters here. x.com/i/broadcasts/1mnxeNVqd…
13
Replying to @cbGameDev
The best way is: Main case is a straight line. Deviations go down. This way if you ever have to disconnect a line, when reconnecting, you you know it goes to the "true" pin from a branch. Most events/functions are a straight read horizontally from the start.
1
2
Replying to @cbGameDev
Always in a line
1
2
Replying to @cbGameDev
In a line, but mostly I do everything required in c++ and keep blueprints clean
Replying to @cbGameDev
All of the above 😔 if it works it works.
Replying to @cbGameDev
I am the 3rd type but use Electronic Nodes to make it seem in a line.
1
Replying to @cbGameDev
I choose to comment chaos
1
1
Replying to @cbGameDev
In a line, with straight top branch (unlike the image)
Replying to @cbGameDev
Typically In a Line but occasionally Over Under...and usually Chaos if I'm rapid prototyping something.
Replying to @cbGameDev
Over Under is the way with BPs
2
Replying to @cbGameDev
In a line with a sprinkle of over under 🧑‍🍳
Replying to @cbGameDev
On top
Replying to @cbGameDev
i put each node aligned with square in the grid takes a lot of space, but super readable
Replying to @cbGameDev
Depending on space I'm both line and over-under. Never chaos.
1
Replying to @cbGameDev
Spaghetti chaos when trying to prototype and quickly test something out ... Then tidy up in a line / over under when I don't want to be a terrible person.
1
Replying to @cbGameDev
spaghetti chaos 🍝
Replying to @cbGameDev
C++ Definitively C++ But *when* I use Blueprints (or the shader graph), in a line it is.
3
Replying to @cbGameDev
If you see chaos, you have a 10x engineer
4
Replying to @cbGameDev
A mix of the top 2 😊
Replying to @cbGameDev
Sequence node w/ encapsulated functions.
Replying to @cbGameDev
i build towers...stacking inputs to flownodes underneath.
Replying to @cbGameDev
When I started, I easily got things chaotic, but now I usually do In a Line and well organised.
1
Replying to @cbGameDev
sometimes i like to indulge in a bit of chaos
Replying to @cbGameDev
Chaos... chaos everywhere...
Replying to @cbGameDev
all three depending on what i need. yes, i need chaos, how else am i gonna create order?
1
Replying to @cbGameDev
from a studios to triple a
Replying to @cbGameDev
over under usually
Replying to @cbGameDev
ONLY in a line; crossing wires is very bad practice and hurts readability
5
Replying to @cbGameDev
over under here
Replying to @cbGameDev
Depends on how much troubleshooting I’ve done lol
Replying to @cbGameDev
In a line
Replying to @cbGameDev
In a line is the only correct way. 😌
1