Don't know what this is but it looks really cool.
Works like this deserve a lot more attention. In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate. Offset Geometric Contact just made it 300x faster. It computes vertex-specific displacement bounds to guarantee penetration-free simulation. To scalably simulate the world, start with physics instead of pixels.

Oct 14, 2025 · 2:30 AM UTC

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