Jack Karaszewski retweeted
Can we go smaller than micro-interactions? How about nano-interactions just because it sounds cool? Interactive random loader made with @rive_app
Jack Karaszewski retweeted
📡Send and Receive 🛜
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Jack Karaszewski retweeted
Let em fly. #b3d
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Jack Karaszewski retweeted
Beyond Good & Evil had the best method of gamepad text input all the way back in 2003 and I've never seen this design replicated anywhere else
Jack Karaszewski retweeted
Walk of the cinereous vulture
Jack Karaszewski retweeted
It is easy to confuse recordings (or generations) of music for music in its totality, because we use the term "music" to mean both, as a convenience It is also easy to confuse a digital picture of a painting (or generation of a painting-looking image) with a painting, because we use the term "painting" to mean both, as a convenience This is a problem of language, and silly because media depicting the art is just one dimension of the actual art A picture of a painting is one narrow representation of a painting, and a recording of a song is just one snapshot of a song. AI presents a real challenge, but currently only in those narrow dimensions
Jack Karaszewski retweeted
I intended this setup to be used with a static camera, but just as a final touch I made the colors shift depending on the viewing angle, more or less as they would on a real display :)
Jack Karaszewski retweeted
Bubbly UI because why not.
Jack Karaszewski retweeted
UE5 Substrate materials are going to be so much fun. After messing around with them I think I got a new idea for a small side project ⚔️#UE5
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Jack Karaszewski retweeted
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Jack Karaszewski retweeted
水💧 アニメ調からリアル調へ #UE5
Jack Karaszewski retweeted
海坊主のテスト。じっと見つめてくる目玉は直径3m。うねる変形はコントロールリグとマテリアルのWorld Position Offsetを組み合わせています。禍々しくなってきました。 #GameDev #UE5Study
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Jack Karaszewski retweeted
White Light Reference for Machine Learning. Meet our inhouse tech Doggo "Rolo". "More Doggo than Doggo" Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. github.com/graphdeco-inria/g… IR's AeonX capture system has been designed to capture "Spatial" memories for the future. We've built on a custom version of Inria's Sibr viewer to handle the playback of our multiple processed 4D frames. GS has reignited our passion for 3D/4D scanning. Thank you to the team at @Inria More content to come.. #guassiansplatting #ir #aeonx #4d #motionscanning #inria #ximea #idatronic #spatial #youth83
Jack Karaszewski retweeted
Rising sun redbud tree (Cercis canadensis) looks out of focus because of its colour graduation An effect created by its new growth
Jack Karaszewski retweeted
Big moon balloon is blown away by strong winds of Typhoon Meranti in Fuzhou, China (via @steve0george)
Jack Karaszewski retweeted
Textured Water Effect with SImulation Nodes in Blender ✌️😃🙏 Link ⬇️ #b3d #geometrynodes #blender
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Jack Karaszewski retweeted
St Vitus Cathedral in Prague, Czech Republic, by Susan, of Glitz & Grandeur.
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Bending space time with some deformation shader magic 💫💫 w/ @CelineVeltman