Mythic+ was always supposed to be a different form of content from raiding. For healers especially it’s been a great way to showcase skillsets other than raw hps min maxing. This is where things like weaving in impactful damage, interrupting mobs, using CC/utility, coordinating/tracking raid cds and defensives, watching cast target on frames for preemptive game saving plays, and so much more came into play.
In Midnight, all of those things will be gone or gutted. Healer damage appears to still be ~1/10th of a dps at absolute best, rendering it meaningless. Interrupts are being taken away, CC/utility is being gutted, targeted spell tracking on frames is being removed, and omniCD style tracking is being removed with no suitable replacement in sight… All of our agency to help our team succeed is being stripped down to just raw healing, and I’m left to wonder, what’s left? All that’s left for M+ healers is now just raw hps buttons, turning it into just a smaller group version of raid where we just stare at health bars the whole time and only worry about hps.
Mythic+ was never meant to be played the same as raid, it’s supposed to be another, separate end game pillar that allows players to showcase different skillsets and playstyles. Midnight is set to strip away 90% healer’s skill expression and agency over group survivability outside of just straight hps buttons. I really hope blizzard reconsiders some of these changes