As a 2D game developer, I haven’t found a better app than #figma for creating vector art assets for my games. I can even list its features one by one. I know it’s mostly used for UI/UX design, which I find a bit odd. Am I alone in this, or are there other game developers like me?
Oct 8, 2025 · 12:54 AM UTC
For example: all the art in this game I made earlier was created with #figma. I'm also using Figma for my current game projects. erayzesen.itch.io/comball
Let me show you something that blew my mind when I first sat down to use #figma for this purpose. Figma had a much more interesting and flexible vector manipulation paradigm than other vector-based software.
Imagine I wanted to change the shadow effect of the balls in the game. I could control it all from a single place using the styles I had defined and applied to most of the game’s elements. That way, making various art revisions for the game took me very little time. #figma
For example, after we create the game’s assets, the parts that need to be exported have to be selected. In Figma, you only set up the export once for the groups that need exporting. Exporting the assets, either all at once or individually, happens in just a few clicks.
In vector editing, some of the features that stuck with me are non-destructive boolean operations, stroke alignment options (inside, center, outside) that you almost never find in SVG-based editors, flexible and stackable layer effects, component-instance conveniences… etc.
I haven’t found any software that offers all these useful features at once. The fact that all of these exist in #figma, which is primarily a UI design and prototyping tool, is really interesting. I hope these features can also inspire developers of vector art software.



