chen gu retweeted
【note更新しました📢】 本日は「Blenderチュートリアル動画まとめ」から 『Blenderで服をスカルプトする方法』 (原題:How To Sculpt Cloth By Hand In Blender) 著者:Yoo Dyth Sculpts様(@Yoo_Dythnote.com/acarcane/n/n7fb1cfd… をご紹介させて頂きます👀 noteでは過去にXの方でご紹介させて頂いた記事に加筆・修正を加えながら、より「読みやすい・探しやすい」形に整えて公開しています。 他の過去記事も順次公開予定!気に入っていただけたら、フォローしてもらえるとうれしいです🤗
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ワチャワチャしたスマホゲーみたいなの作れそうで気になるアセット NiagaraとBlueprintのみで構築されたUnreal Engine 5向け群衆制御システム! EasyCrowds 3dnchu.com/archives/easycrow… by DaDaDaDaBing #UE5 #Niagara #RealtimeVFX
chen gu retweeted
Going to hire Polish developers to help with my games, this looks amazing
Recently had the opportunity to build 3 demos to demonstrate the power of game feel! #gamedevelopment
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chen gu retweeted
朝活 ランタンでけた #VRchat #blender
chen gu retweeted
Detailed way of showing off the Tech VFX Breakdown of how stylized explosion works by Lincoln Phung. #UnrealEngine #GameDev #TechArt
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chen gu retweeted
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UE5での水の表現すんごいな。これは「水」ですわ。
Here's another look at the Rewilders' traversal. We'd love to hear your thoughts and feedback!🐝 #gamedev #wishlistwednesday
I found how to read the cursor position from inside a material in #UnrealEngine No Ticks. Example running directly inside the material editor so you see there is no code trickery (I am not affiliated to Supergiant. I just used the assets because I like 'em. pls don't sue me 🙏)
chen gu retweeted
作りかけの顔
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chen gu retweeted
Matcapの方で作り始めました🔥 勉強で作ったときよりポリゴンは減らせたけど、形を作るのが難しい... #Blender
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Extended Doggy Movement AI #gamedev #unity #gamedevelopment
chen gu retweeted
SDFテクスチャで顔影の調整 SPのBaked Lighting Stylizedをベースにしてみたけど良さそう
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Educational #UnrealEngine #gamedev should be presented with humor. Here is the Unreal Engine material, World Position Offset. I did it at night, so words can't be removed from the song: Oh you touch my tra la la Mmm my ding ding dong Deep in the night I'm looking for some fun
This is next-gen😮 #GhostofYotei
chen gu retweeted
Here is the breakdown forthe custom toon shader in Unreal! There are many ways to go about making something like this, but this is what I went with I know it's long T_T 1/20 #Unreal #Stylized #SpiderMan #RealTime #Shader #material
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chen gu retweeted
.@RayEpsilon, the developer of the action puzzle platformer Goblintown: Really Hard Driving Game shared an update for the game, presenting a demo featuring hordes of physics-based goblins. More: 80.lv/articles/have-a-look-a…
chen gu retweeted
時間あるときに進めてるけど牛歩すぎる 果たして本当に完成するのでしょうか
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