My little verlet-based cloth sim is now online if you want to play with it! 🤗 🔗 holtsetio.com/lab/breeze/ Also check out the 🍁autumn leaves and 🌸sakura petals scenes! It's still a work in progress, next step is adding self-collision. Built with @threejs WebGPURenderer 🚀

Jun 11, 2025 · 9:44 AM UTC

Replying to @holtsetio @threejs
It’s extremely high performant, even running smoothly on my iPad Air 3! Cool! I’m also curious how self collision will affect the performance. GPU implementation for self collision will be cool since I’ve only seen CPU implementation here : matthias-research.github.io/…
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Interesting demo! I already got an idea I want to try out, using spatial hashing in a 3d grid like in my softbodies demo. That's also easy to parallelize. The performance will probable take a hit though, since every vertex will have to check 3x3x3 neighbouring grid cells.
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Replying to @holtsetio @threejs
I have no idea how it works under the hood but seeing that many objects running with a cloth sim is super impressive. The petals are so nice!
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Thank you! :) It's simpler than it sounds, just some verlet particles connected by springs. You can turn on "wireframe" in the settings to inspect the verlet geometry.
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Replying to @holtsetio
Smooth! @mrdoob @threejs new demo just dropped
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Replying to @holtsetio @threejs
Holy cow that is impressive
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Replying to @holtsetio @threejs
Oh my god! The leaves! 😍
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Replying to @holtsetio @threejs
this is 10/10 great