How I started making indie games:
- Played my first video game on a neighbor's console it was OG Mortal Kombat
- I kept returning to their place so my dad bought us our own fami com. We had Mario, Duck Hunt, Contra, Digdug, and Ice Climbers.
- Me and my brother used to go to local arcade places and played Super Nintendo games via coin timer machines.
- Dad buys us a PS1. We only had the demo disk and would save up money so we can buy CDs on a local appliance center. Fav games are still Digimon World, Medievil, and FF games.
- Got our first Family PC in Highschool but we had no internet so we only played offline games
- But we also used to go to Computer Shops to play multiplayer games or MMORPGs like RO or any new ones that releases.
- We would then download or copy games from the PC shop and play it at home. We also buy CDs to install some PC games like Red Alert, WC3, and HOMM4.
- I fiddled with HOMM4 and Warcraft 3 World Editors and made maps that me and brother could play.
- At this point I was addicted to video games and almost flunk out of HS cuz I kept cutting classes.
- Finished HS easily cuz I actually attended my classes, even got top 4 in school.
- Study Engineering in college
- Drop out due to lack of money
- Helped out in our family business while just gaming. Got addicted to MMORPGs and MOBAs. I was pretty good at it and we won some tournaments.
- Find out there is game dev course and got back to college
- Find out that I'm actually cracked at programming
- Established first game dev org in school, met our current artist Pixlwalkr there
- 3rd year college dropped out again to work on a Kickstarter game for 2 and 1/2 years (Not mine). Was too obsessed on having a released title before finishing college.
- Kickstarter guy stopped paying me for 8 months and I just quit and went back to college
- Did an internship with a shady software company
- Actually graduate the course wow
- Due to the bad experience I had with my 2 previous jobs, I just went full indie after college and made our first game
- Released first game, but sales wasn't enough to make another game. But we were able to release it on steam and switch.
- Did freelance and even made corn games to survive lol. Also made tons of small games for clients.
- Sold my soul to an dev outsourcing company and pay was good
- Released AA quality games in like a 6 month dev cycle
- Everyday was crunch, people get sick left and right. They just get replaced like entries in a spreadsheet.
- Made me decide I never wanted to experience that again so I went back to indie
- That job helped me fund Relic Abyss but it was not enough so I pursued funding from publishers
- We had one that was supporting us last year, but dropped us on April 2025
- Went back to pitching and just released our demo to get our wishlists up
- After talking to 20+ publishers, we finally decided to go with our current one cuz they are cool people and checked all of our boxes.
- Released a demo update and entered Next Fest.
You are now here:
- Trying to finish the game and release it on EA, then full release, and release it on all consoles + mobile.
Obviously there's a ton of things that happened in between all of these. But yeah that's basically it. Might delete this later, but it was a fun trip back to memory lane.
But yeah, gaming has always been a huge part of my life and I'm very thankful that I'm able to make games now as my career. Hope Relic Abyss sells well though so we can continue making games.
How I started making indie games:
- did a small game jam
- posted a clip online, went viral on X and reddit
- ok let's expand this for Steam
- went to a local indie game company for my internship
- learnt alot about making indie games
- went full-time indie after graduation
- now