1 billion voxels in real-time : testing the upcoming EmberGen sparse solver with the #Nvidia RTX Pro 6000 and #DellProMax

Oct 22, 2025 · 4:42 PM UTC

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Replying to @key_vfx
@evertjr será que roda no Mac?
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It’s coming
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Replying to @key_vfx
Must get RTX Pro 6000 for fur and explosions 😍. Amazing stuff Jason!
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Replying to @key_vfx
This is crazy cool!
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Replying to @key_vfx
15 years later in your browser... (daydreaming)
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Replying to @key_vfx
Alright, let’s see Counter Strike bring this in
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Replying to @key_vfx
Real time, you say?
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Replying to @key_vfx
Each voxel is standing in for something like 10^22, that's 100,000,000,000,000,000,000,000, molecules. Which is pretty cool.
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Replying to @key_vfx
@grok explain the significance of this like I’m a 10 year old. What are voxels? Sparse solvers?
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Replying to @key_vfx
holy shit!
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Replying to @key_vfx
His testing the rtx 6000. His pushing it to 1billion voxels. My lil laptop will catch fire jk
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Replying to @key_vfx
I need one
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Replying to @key_vfx
Would adding color to simulate flames reduce the efficiency in FPS?
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Replying to @key_vfx
sniff sniff :( keep it at 50mil or PC will go down
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Replying to @key_vfx
We all live in a simulation for sure
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Replying to @key_vfx
Wow I can't afford this
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Replying to @key_vfx
We need specialized hardware for some effects: smoke, fog, water, fire.