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Graphics Programming weekly - Issue 413 - October 19th, 2025 jendrikillner.com/post/graph…
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Asserts are a double-edged sword. One should only use asserts for code bugs, never for data. Data should be validated at load/receive time, before inserted into runtime data structures. Error handling should not be in the low level processing/transform code.
Arguably, Go doesn't have asserts because, well, Pike doesn't like them 🥲
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I am not upgrading my Vision Pro because it’s basically only good at watching movies (don’t need an M5 for that), but I did buy the new strap for $99. That said, the prospect of the headset becoming another quarter pound heavier makes me wanna chop my head off.
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105kg
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🥺✨😈
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Ismael Souza Lemos shared the workflow behind his reimagining of Ice King from Adventure Time, showing how he brought the cartoon-style character to a more realistic side and conveyed the feeling of a king without a kingdom using the color blue. Made with Maya, ZBrush, and Marmoset Toolbag: 80.lv/articles/how-to-reimag…
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First prototype of visualizing rays. Fairly simple implementaton: store rays in UAV, then do ray-cylinder intersections in a CS. First bounce is green, second yellow, red for the rest. Shows how dumb my tracer is with very little importance sampling, but it's fun to watch!
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Implemented a quick volumetric fog technique in my playground project, inspired by my work on Saints Row 3 Remastered early days, this version uses screen-space raymarching (not froxel-based). Could extend it with depth peeling for transparency, 3D noise textures for variety, and render at half/quarter res with bilateral upscaling + dithering for optimization.
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HypeHype UI rendering refactoring status: Two weeks in, 400 changed files. Got it to compile and start yesterday. Finally got it to render the launcher app perfectly. Next I will try to start the feed, games and editor...
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연하짓
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完了沉浸在画怪表情里了💢🗯️(*有参考
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#大穢 형아..
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#추석_트친소 #그림러_𝕏친소 정말 오랜만에 트친소 하네요! 2차 1차 고루 합니다 다들 즐거운 연휴 되세요!🎊
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How to Draw Powerful Muscle Forms.
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