The PS2 era used to ask players to imagine a person. The PS5 era demands we prove one exists.
I got into Character Art because of Tekken 3 and FFX, but my goal ism’t the same as the artists who inspired me.
A PS2 hero took days to make. 5k polygons, two textures, no physics, no emotion.
A modern one takes months. Hundrrds of thousands of polygons, dozens of 4k maps, facial rigs, cloth sims, subsurface, blendshapes, hair grooms.
Artists used to guide the player’s imagination. Now we spend hundreds of millions trying to replace it.