Working on a lightning strike spell with IlluGen and UE5. The lightning and shock rings were created in IlluGen and are mesh flipbooks with the animation frame data stored in vertex color alpha channel. Will do a breakdown video next week. #realtimevfx #gamedev

Oct 31, 2025 路 6:40 PM UTC

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Replying to @nickseavert
those ribbons of smoke afterwards 馃憣馃憣馃憣
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Definitely the coolest element!
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Replying to @nickseavert
Wow this looks awesome!
Replying to @nickseavert
Neat! I am looking forward working on some lightning effects soon, one of my favorite effect in games.
Replying to @nickseavert
damn that's impactful