I extracted my little sprite renderer I wrote some time ago into an example repo. It's written in @odinlang using @FlohOfWoe's sokol headers: it renders sprites to an 320x180 offscreen and scales it up to match the display.
It was a fun introduction gfx programming! Link ⤵️
Jan 20, 2025 · 4:11 PM UTC
As seen in the README: I am new to this and gfx programming seems to be the deepest of rabbit holes! It solves my problem but I would love feedback if there is anything obvious I can do better, be it shaders or the source code.
Thank you. I'm just getting started.🤠


