Godot Jolt now supports soft body physics 🎀

Aug 12, 2024 · 12:11 PM UTC

Replying to @passivestar_
ok but how insane is the rendering on this. that metal material looks so good
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it gets environment reflections from a VoxelGI probe and a bit of lighting from SSIL pass
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Replying to @passivestar_
I always wonder how do you get so nice colors in your scenes
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ACES tonemapping and lightmaps are doing most of it 🙂
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Replying to @passivestar_
Jiggle physics?? 👉👈
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This tweet is unavailable
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Replying to @passivestar_
Are you a robot? Are you the Godot robot?
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Yes. There will be 3,868 of us in october. Then we strike 🤖
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Replying to @passivestar_
WHY ARE YOU SO GOOD AT STUFF!? So fast, didn't the Jolt update JUST happen recently?! Looks amazing though, I'm so stoked! I need to check this out pronto
nah softbodies were added back in june, I'm actually very late to trying it out :D
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Replying to @passivestar_
heck yeah
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Replying to @passivestar_
Jolt better come as the default physics engine for 4.4
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Replying to @passivestar_
The lack of softbody support was always brought up as a reason why Jolt couldn't be integrated into Godot. How about now? Do we finally have feature parity with Godot Physics? How hard is it to completely replace the physics engine of a project with this new Jolt? Is it an addon?
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Replying to @passivestar_
airport luggage simulator
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Replying to @passivestar_
finally I can do curtains
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Replying to @passivestar_
Softbodies involve heavy-duty calculations for things like volume changes, internal pressure, and how stress spreads throughout the object. For this particular case, you'd be better off using a cloth simulation - it's much lighter on resources.
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Replying to @passivestar_
Awesome. Now let's deprecate default Godot physics
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Replying to @passivestar_
Let's go. Gonna start learning it when it will release on 4.3
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Replying to @passivestar_
These exact things were the reason I started gamedev actually... I should build them someday...
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Replying to @passivestar_
ermmm mirror's edge much??
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Replying to @passivestar_
Those bodies do look soft
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Replying to @passivestar_
This looks amazing man well done
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Replying to @passivestar_
This is amazing!
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Replying to @passivestar_
Like a Starfield 😅
Replying to @passivestar_
It's seeing stuff like this that makes me excited to start learning so I can port over to Godot after my current project is done.