4.3rc3
Godot Jolt is a third-party physics engine that is supposed to replace the built-in one in the future
0.13.0-beta1 added support for softbodies
github.com/godot-jolt/godot-…
WHY ARE YOU SO GOOD AT STUFF!? So fast, didn't the Jolt update JUST happen recently?! Looks amazing though, I'm so stoked! I need to check this out pronto
The lack of softbody support was always brought up as a reason why Jolt couldn't be integrated into Godot. How about now? Do we finally have feature parity with Godot Physics? How hard is it to completely replace the physics engine of a project with this new Jolt? Is it an addon?
Softbodies involve heavy-duty calculations for things like volume changes, internal pressure, and how stress spreads throughout the object. For this particular case, you'd be better off using a cloth simulation - it's much lighter on resources.