First Time Ghost scenes released! ✨
We’ve just published two projects: showcasing the character and the grassy environment scene.
Have a look at the hair simulation…
…and the ML-based cloth deformation.
Download: assetstore.unity.com/package…
Some tech details: discussions.unity.com/t/maki…
And here’s the environment scene with tons of interactive ECS grass you can run through. There’s also a time of day anim using scenario blending.
Download: assetstore.unity.com/package…
Oh, people seem to be liking the hair!
It’s simulated and rendered as individual strands. LODed as fewer, wider strands in the distance. Fast enough to be part of a large scene (like the grassy fields above) at 30fps on a 4090.
Best try it out yourself :)
Hair simulation and rendering is @codeverses baby. With shading by @johnparsaie , and more rendering and attachment system work by Mikko Alaluusua.
Everyone on the Demo Team worked hard on the pixels you see above, and we’re all building upon Unity R&D work on the engine itself.
We released the first version of the hair solution 2 years ago, and it has gotten a ton of improvements since.
@codeverses will do a write up of what’s new, and begin the official Unity package submission process soon.
No reason not to use the repo published on github already.
A head of hair, a sea of grass
rtx3090, editor
Oct 30, 2024 · 2:28 PM UTC


