Open source platform for creating 3D content for XR experiences directly in XR-enabled hardware. Project in development for @max_r_eu

Barcelona, España
Joined June 2024
Rooms XR retweeted
🚀𝗡𝗘𝗪 𝗦𝗛𝗢𝗪𝗥𝗘𝗘𝗟! MAX-R is redefining XR media production: from real-time color grading to adaptive VR streaming and more. Explore tools developed by our 11 partners across Europe. Watch now & see the future of immersive content #XR #Innovation 🎬piped.video/HbpLt3AKjiY
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Rooms XR retweeted
Due to weather impact and floods in Valencia, we’re rescheduling our Third-Party Professionals Validation to December. The safety of our participants is our priority. Looking forward to reconnecting with industry pros soon! 🌧️ #Brainstorm #Valencia #DANA bit.ly/3YYBtjG
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Using #wgpuEngine, we are also working in @rooms_xr, an open source platform to create 3D content in XR-enabled hardware, funded by the @max_r_eu project! github.com/upf-gti/rooms
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Exciting milestone for my project - LOD now is managed automatically as the camera moves! Clipmap levels now shift offsets with the camera, and SDF bricks are baked incrementally in the clipmap regions that are invalidated. 1/
Wishing you a spooky and cozy Castanyada from all of us at the GTI! 🌰 We couldn't resist mixing some creepy vibes with Catalan tradition 👻🍂 #Castanyada #Castaween You can create your own in Performs (webglstudio.org/sprojects/si…) with Ready Player Me characters and share it!😛
Rooms XR retweeted
The @UPF-GTI team showcased ROOMS at Animationsinstitut in Ludwigsburg! Attendees enjoyed creating 3D content in XR and gave valuable feedback. 🚀 #XR #3DContent #UPFGTI bit.ly/466u2sF
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