#UnrealEngine Vite #Fork: Updates from the latest 2 days: Progress has been made towards the full toolchain upgrades for #Clang 16 by me, and #Net 4.8, #Cpp 20 by @solessfir . More recently, Konstantinos pushed backports of Shader Compilation speed up backports #gamedev#programming
Read the latest updates on the #Clang bytecode interpreter. Discover how 500+ commits have made the implementation more solid, reduced test failures, and improved performance for compile-time constant evaluation.
red.ht/47qAjl5
Just thought of something. It feel #javascript from #clang some degree since I was trying to make module. Which reflect base on #threejs and #flecs. Well I need to get on track on #nodejs project for the forum. A lot of work to do.