It's surprising how limited 3D modeling software are regarding physics simulation. Almost none are built with a physics first methodology. I have been waiting for 10+ years for a competitive physics first 3D modeling software for design and analysis uses.
Works like this deserve a lot more attention.
In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate.
Offset Geometric Contact just made it 300x faster.
It computes vertex-specific displacement bounds to guarantee penetration-free simulation.
To scalably simulate the world, start with physics instead of pixels.