New blog post: from 2010 to 2024, @RotMG_news had used maps from my mapgen2 project. There are 2^33 possible outputs, but I didn't know which seeds they used. I figured … let me just try them all … how hard could it be? ;----)
World 5 is seed 20997-1…
redblobgames.com/blog/2025-1…
🥳 New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥
In this episode, we take the simple terrain layer function we created last week and expand it into a full, 4 layer terrain shader that uses height-based layer blending - in both Unreal and Unity.
piped.video/0L5Azq6ugyo