bogey dope | 21+

Joined May 2022
if you hit discovery, then wait around 4 days if you again got on discovery then drop an update after 5 days of that, you get back on discovery again. It’s like a repeating cycle: discovery → 4 days without update → 5 days then update -> discovery again ➿ #Fortnite
💔I really don’t understand Fortnite’s discovery algorithm I’ve noticed some maps get featured on discovery every 4–5 days if they update on 10 day gaps, I don't get it fully that's why I had this huge gap, And ya paychecks are out but not for me😭 #Fortnite #Fortnitenews #uefn
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There's a lot of both 2D and 3D effort that we're putting into Star Birds together with our friends at Toukana Interactive! Here's a quick behind the scenes look at some of the assets, 3D models, birb shenanigans and cutscenes that you might have already seen in the Early Access version! 🚀✨ Have you already joined us on this space adventure? Don't miss out! Star Birds in Early Access is available on Steam: kgs.link/4n1aYnq
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UR FUCKING LYING.
Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D #ShaderArt #GameDev
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My humble addition to this incredible technique ! You can also parent the rig with your camera and then play with it in your scene and background ! This can be an alternative if you are not familiar with drawing and can also be used for video games cinematics !
💥Animating 3D with a 2D style. Fix camera, forcing perspective and hand drawn 2DVFX Check out the full animation here : piped.video/epALd30DeiU You can play with these rigs for free : piped.video/5Toh80v2DFk #animation #p2design #blender #VFX #3D #2D #anime
Honda EV OUTLIER CONCEPT global.honda/jp/design/inter…
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Hornet x Spiderman #Silksong
Detailed way of showing off the Tech VFX Breakdown of how stylized explosion works by Lincoln Phung. #UnrealEngine #GameDev #TechArt
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Tanat shared a VFX breakdown of the water shader from their indie game, built in Unity with toon shading, refraction ripples, and Voronoi noise for variation. 🌊 See more: teddit.net/r/Unity3D/comment… #unity3d #realtimeVFX #gamedev
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cowplant timelapse 🐄🩷
I miss sims 2 and my cowplants 🐮🩷
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blender viewport vs final ✨ #lowpoly
Blender Viewport v.s. Final of my cozy cottage miniature set. What do you think?
This is a prime example of “yo I had this crazy dream!”🤣
DANI JUST THREW THAT MF FOR 40 SECONDS STRAIGHT OMFG FUCK MY LIFEEEEEEE
.@nicky_bakes shared a breakdown of his stylized Mario Kart–inspired item box, created with Godot and Blender, showcasing the process behind the effect. 🏁 #GodotEngine #gamedev
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Unreal Engine tip! You can use a components “Custom Primitive Data” AND an instance’s “per instance custom data” to offset your material world positions. This allows you to adjust tile offsets (and whatever you setup) in the details pannels of the editor, when playing with a component or instances unreal engine uefn gamedev indiegamedev UE5
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Some great use cases of where we should use soft edges using Fresnel in Unreal to get the amazing effect by VFX UA. #UnrealEngine #GameDev #vfx