Luke Barwikowski 🚜 retweeted
The Pixels staking system is pretty similar to what proof of distribution will be like. Stake PIXEL on Builders. Get paid out based on performance of the game. Doing this myself is a bit too manual and requires me to keep an eye on rapid changes and launches. So being able to delegate this to a party would be nice. That's basically the role of the stake manager in the POD system. So in Pixels 1. Stake PIXEL on games 2. Earn rewards based on their performance. 3. Requires close tracking of the games, their launches In Ronin Proof of Distribution: 1. Stake RON on games/apps 2. Earn rewards based on their performance. 3. Delegate my RON to a stake manager who can manage my stake for me so I don't have to constantly track the performance of games/apps on the chain
Luke Barwikowski 🚜 retweeted
Massive day for @pixels_online 👀🔥 Pixels revenue did a clean 2x today. A total of 483k $Pixel were spent in last 24hrs, this is probably the biggest single day in game spent since starting of 2025. BULLISH!
Luke Barwikowski 🚜 retweeted
What an event! It was even bigger than the first social dungeon! We achieved the highest concurrency in a single dungeon, and everything went smoothly! Thank you, everyone, for participating! Who's ready for the next social dungeon? 👀
Like, comment, retweet this @pixel_dungeons stream! The more interactions the more $ in the pool. You will get dungeon entry tickets for your interactions! Link to dungeon in my profile and more details below in the comment section! x.com/i/broadcasts/1kvJpMZbW…
new social dungeon opening with Cagy - like/repost Cagy's post to have a chance to earn $PIXEL for free in a dungeon last time @pixel_dungeons gave away ~$7k this feature has been a super interesting one - potentially opening this up to more creators soon
Like, comment, retweet this @pixel_dungeons stream! The more interactions the more $ in the pool. You will get dungeon entry tickets for your interactions! Link to dungeon in my profile and more details below in the comment section! x.com/i/broadcasts/1kvJpMZbW…
All i’ll say is that other exchanges demand non-refundable ‘marketing fees’ - Binance is actually actively returning the deposit that the Pixel Foundation submitted. It’s just there to ensure teams don’t rug.
Spotlight on how Binance listings actually work. Here are benefits we are pleased to provide to the project team: 1️⃣ Binance does not make money from the listing process. All project token allocations go 100% to users through marketing campaigns, including Alpha Airdrops, Launchpool, Hodler Airdrops, trading events, Earn APR campaigns, and more. 👉 Our business model is simple: small trading fees, not listing revenue. 2️⃣To protect users, Binance requires a refundable security deposit from projects. It acts as a safeguard against short term exploitation and ensures the project team stays committed post listing. Once a project meets its commitments, the full deposit is returned. 👉 User protection remains at the core of everything we do. 3️⃣If you’re in the early stages of your project, Binance Alpha is the best go-to-market path. No listing fees, just visibility, education, and growth. Alpha connects real users with promising projects through airdrops, Booster Programs, Pre-TGEs, and TGEs, building transparency and trust ahead of exchange listings. 👉 As of Oct 2025, 217 projects have joined Alpha, 103 listed on Futures and 36 on Spot after proving growth and meeting standards. Join us! If you’d like to learn more about our listing process and apply to have your project listed. Further details on Binance Listing and Requirements 👇 binance.com/en/support/annou…
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Luke Barwikowski 🚜 retweeted
plot #3256 open to everybody. t4 winery, x2 sheep, mill, coop, x2 special mines, x4 galactic grills, x9 submarine sizzlers, sauna portal, leon’s neon portal, pier portal and more! all industries max boosted. @pixels_online
i couldn’t care less if people think our games are web3 or web2 or web2.5 anymore we’re just going to build games that use web3 for rewards (as one option) And use that revenue made in the ecosystem to help support the $PIXEL network
In October @pixels_online is shipping 👉 New app called Chubkins - web2-first p2e game (early access) 👉 New gameplay & economic rework in @pixels_online 👉 New B2B Product - turn any web2 game into an optimized p2e game Q4 goal is build real revenue, use for buyback / stakers
Luke Barwikowski 🚜 retweeted
Pixels founder Luke Barwikowski explains to Fox on Games why Web3/NFTs are actually the solution for true in-game asset ownership. It's not about crypto—it's about the economy. 🎧 Hear the full interview: radio.foxnews.com/podcast/fo…
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🚨 NEW FEATURE 🚨 You can now enter a dungeon for FREE and EARN MONEY playing just by interacting with a post Go to the @pixel_dungeons profile & click on the link to join. Social dungeons only last for a limited amount of time - the more interactions, the longer it goes
a new concept of gaming has arrived to 𝕏 👇 x.com/i/broadcasts/1eaKbjwRz…
new app from @pixels_online entering early access in late october (android first)... 👉 mobile native 👉 play-to-earn but for normies (earn gift cards or crypto) 👉 growth with paid UA + organic 👉 revenue from app distributed to $PIXEL stakers or potentially used for buy-backs
Luke Barwikowski 🚜 retweeted
GM! ☀️ Woke up from a sweet cotton candy dream today in @pixels_online 🍬 Wishing everyone a wonderful week ahead! 💖 Massive shout-out to @artelaserbcn for this wonderful Cotton Candy Fence UGC 😍 It’s soooo beautiful ✨ 📍 4512
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Luke Barwikowski 🚜 retweeted
GM ravers hope everyone enjoyed the Terra Beats event & stream 😊 Big shoutout to all who turned up & to the talented @ClassicsCrypto for making it a blast 🙌 Terra Villa & @pixels_online isn’t just a game it’s a whole community and nobody does it better thank you farmers 🫶
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if you ran @pixels_online what changes would you make to the game??
for web3 gaming to make it, a completely new narrative is needed games that are just 'better' than previous games in web3 will not be enough we need a web3 game that is as revolutionary in narrative as @AxieInfinity was... or one that print loads of $$$
if you want a billion dollar token aspiration should be a 100m run-rate / year a healthy ecosystem needs to have a path there $PIXEL will own p2e / rewarded play. new products dropping before EOY need to build revenue & market conditions won't matter as much. still pushing 🫡
how i am viewing web3 is more of an LTV lift / CAC reducer / k-factor enhancer now i was vehemently against paid UA for a while, suggesting p2e as complete alternative But now I think web3 / play-to-earn as an enhancement to paid UA, making new types of games financially viable
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moving chains / multi-chain won't get you more users the issue is there are not enough paying users on any chain the most successful web3 native games last year did not make meaningful revenue web3 gaming only makes it is if we build for new audiences, they will not come to us
Luke Barwikowski 🚜 retweeted
Luke said I wouldn’t find out about last week’s AMA… but I DID 🥹 Thank you @whatslukedoing & everyone else for your kind words. @pixels_online completely changed my life 4 years ago. I’ve shared my work history in plenty of interviews, but I’ve never talked publicly about how I was really feeling back then. Truth is, I was totally lost. I’d worked in tech for a few years, but it just wasn’t enough. I quit, started freelancing, taking on design work I barely knew how to do. I liked the work... when I had it. Landing gigs as a new freelancer? Brutal. He doesn't know this, but when I met Luke, I was in a dark place. The agency I’d relied on for work had just shut down. Two other projects had wrapped. The only thing on my calendar was a single weekly blog post I was ghostwriting - and the new year was two weeks away. On top of that, tax season was coming, and I owed thousands I didn’t have. I felt stuck and unfulfilled. I knew I had the skills and capacity to do something big, I just didn’t know what. Then Pixels showed up - and it changed everything. At first, I thought it was just another client. A few weeks later, I realized it wasn’t. I was working so much that I had to stop ghostwriting and pull down my freelancing ads. I couldn’t take on new clients. Pixels quickly became mine. It became ours. I was so fulfilled, and I couldn't even pause to realize it. I found a place where I could apply my skills, build a home, and meet my people. And well, you know the rest. So once again - thank you all for your kind words, and thank you for being here. I’ve known many of you for 3-4 years now, and I truly couldn’t imagine my life without you.