Designer & programmer of Legend of Grimrock and Druidstone. Currently working on The Fall of the Black Mage (VIC-20) and Alan Wake 2.
Senior Graphics Programmer R* Also Hangar 13, Playground, Tt Games Dei/Deum Views/opinions my own, obviously
I'm my own bitch, though of position switch
todo: write something here so people think I'm a real human.
Pipeline/Engine programmer at @SonySantaMonica God of War Ragnarok, previously Saints Row 1, 2, 3, Red Faction Guerrilla, and Agents of Mayhem at Volition.
Indie game dev for Android, iOS, Steam & Web. Support my work: ☕ buymeacoffee.com/me_app | meapps.itch.io | hugosgames.com
Solopreneur & Founder of QuantMage (quantmage.app)
Solo indie gamedev. Working on BEHEADER, a brutal dark fantasy roguelite, made in a custom engine. #odinlang
Indie game developer, graphics programmer, occasional artist. Working on @fadedthegame and a GPU lightmapper (aka Bakery) to use with it. #NoWar ☮️
25 years ago I was a network / low level engine game programmer. Now pretending with way smarter people around me 😀 bento.me/bertrandcarre
Carbonflesh, Primordia, Fallen Gods, Strangeland, The Cat Lady, Hob's Barrow, Mages, Old Skies, UIHY, Downfall, WEG WWS Discord: discord.gg/hE9T3JECAH
Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: gist.github.com/unitycoder/5… & bluesky
Programmer. Worked on Unity game engine 2006-2021. Now mostly tinkering with Blender. ➡️ I'm at mastodon.gamedev.place/@aras now.