Another daily stuff

Joined January 2022
Searching for that Y2K feel Updating the UI designs for the Front End. The main goal of this iteration is to streamline the layout and elements, create designs for various scenarios and make the overall look more consistent. #gamedev #indiedev #screenshotsaturday #stealth
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A little visual comparison of the low-res texture style I'm using for my FPS Children of Kronos. Albedo only vs Albedo + Roughness + Normal Roughness and Normal maps are 2x the resolution of the albedo textures. Again, everything is run through Quake 2 color palette.
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Zuppasoupnikmat retweeted
I spent the whole night working on this @LogitechG motion after a sudden wave of inspiration Not sure if I’ll finish it, but I really enjoyed exploring the concept
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hey #PitchYaGame im a solo dev making ECHOGRAPH - a survival horror game where you: 📸 photograph ghosts 🧩 crack environmental puzzles 📼 manage limited resources 🔍 unravel the mystery behind a generational family curse steam link in bio
Zuppasoupnikmat retweeted
Triple threat! Couldn't finish it yesterday but did a #nodevember comp with Gutenberg who ended the feather
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Zuppasoupnikmat retweeted
normalMagic 1.1 shaping up nicely — hopefully it will be ready next week! Lots of improvements, bugfixes and three new tools. #b3d #normalMagic
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I'm currently experimenting a lot with lighting and textures again. #GodotEngine #Godot #Gamedev
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Chilling with the homie. (working on UI) #Szrot #Lowpoly #PS1 #PSX #gamedev #indiedev #pixelart
Zuppasoupnikmat retweeted
multi faction combat! it's really chaotic
Zuppasoupnikmat retweeted
Sci-fi Shield and Damage effects now available on Gumroad sagado.gumroad.com/l/epabgw Play around, share results and let me know what you think and on what should I work next. Requires Blender >=5.0. #b3d #geometrynodes
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two weeks until demonschool
Zuppasoupnikmat retweeted
Dang those are some big shotgun shells #gamedev
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Godot Engine AnimationTree is pretty sweet. Super easy to blend between animations and setup a state machine to control it all. Can also filter out bones so you can blend animations with even more precision. Now to just connect this all to the movement code.
Zuppasoupnikmat retweeted
The Telefaturic Engine will allow you to transfer your spacecraft to Pleroma - the world of quasimorphs. It is fraught with many dangers, but with many opportunities too. #WishlistWednesday #roguelike #turnbased #gamedev
Zuppasoupnikmat retweeted
Part 2 (a year later!) Again, not big into fancy animation tricks/effects. I'm more of an opacity, position, scale, rotation, color kind of guy - keeping it simpler w/an emphasis on layering smaller details, nuance, & timing. Had some fun w/ the naming convention on these ◻️👾
Made this a while back but never shared. Just a little insight to my (quite simple) go-to motion language for most of the stuff I work on. I like to think thoughtfully choreographed movement, well-timed pacing, and layering subtle details beats fancy animation tricks & effects.
Zuppasoupnikmat retweeted
The Style Thief addon was inspired by the photo texture heavy work of @Mrdodobird and @piotr_krynski Their courses and Patreon are incredible, if you want to learn the art of being super hacky check out everything they do. With that in mind here's me using the addon to remix Ian's classic Splash screen a bit superhivemarket.com/products…
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Zuppasoupnikmat retweeted
Ok so I stress-tested my SDF toolkit! Added a visualizer where it shows the operation (boolean cut - red) and a simple layer system .. it's not nested layers, but it is what it is 🤪 #b3d #blender #geometrynodes
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I have been sleeping on Material Maker. What a great, free, and open source piece of software! With Godot, Material Maker, and Blender + Ucupaint combo...I am completely open source in my workflow.
Zuppasoupnikmat retweeted
I loved this effect #blender #b3d #3DCG
Zuppasoupnikmat retweeted
I desperately needed a torn sticker and I found a bunch for free in the @ArtOfPilgrim Gumroad. The least I can do is to show them to you 😌
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