Traverse the eerie shadows over the Unreal Engine blog as we speak with @Frogwares on how UE5 helped them create Lovecraftian nightmares while combining survival horror gameplay with investigation mechanics for The Sinking City 2🐙 Read all about how their horror-first approach, features such as MetaHuman Animator, Virtual Shadow Maps and more helped them make the things that should not be!: epic.gm/dev-interviews-sinki…
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Metahumans in realtime gameplay? Sounds like 3 ms per actor spawn.

Oct 21, 2025 · 4:18 PM UTC