Main tool and engine coder for the Conspiracy demogroup (@conspiracyhu), Ventuz engine wizard (ventuz.com), creator of the GW2 Tactical Overlay (gw2taco.com)

Joined October 2010
Gotta love those AI overviews. (Yup that's two WD ssd codes)
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Bought a laptop with a copilot key not knowing that it can't be set to act as CTRL. Workarounds ignore that the hardware actually sends win+shift+f23, taking over the shift button and making shift+ctrl+arrow navigation impossible. Well. NO. MORE. COPILOT. github.com/BoyC/NoMoreCopilo…
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BoyC retweeted
32 bits after 32 years We're incredibly proud to announce that Second Reality has now been finally ported to a modern operating system, and you can watch it tear up your system: no video, no emulation, just code - as it should be. conspiracy.hu/files/w32nd_re… github.com/ConspiracyHu/Seco…
Breakdown of a 64k intro: the contents of Tension (piped.video/watch?v=48nLsoDw…) look like this after compression. Green is visual data, blue is audio code+data, brown/yellow is engine code and red is the exepacker+stub.
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Spent my evenings in the past 6 months working towards one of my holy grails: a real-time recreation of an old prerendered video, in 64 kbytes It just won the 64k competition at @revision_party. Video recording: piped.video/watch?v=48nLsoDw… Executable version: pouet.net/prod.php?which=103…
These past couple days the phrase "open source" has been thrown around a lot. I feel this is misleading. Deepseek is as much "open source" as any released binary compiled application is. Open weight, locally executable is not the same thing.
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22 years and still going strong \o/
It's our 22nd birthday today. Follow us on somewhere else 👇 🦋 bsky.app/profile/conspiracy.… 🐘 graphics.social/@conspiracyh…
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I need this model as a material preview object. The old one just won't do anymore.
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When you can finally use the phrase “they cut the hardline” in real life. (Yeah, power is gone, they actually did)
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I started working on the new @conspiracyhu demotool on Jan 1, 2021. Here's what the effort looks like on github.
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The magic of postprocessing.
Postprocessing was crucial in the final look of Empires, especially depth of field and color grading. #postprocessing #colorgrading #vfx #64k #realtime
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Wow my first ever imgui project made it in the showcase :D
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We've released the tool that made Clean Slate possible. This thing allows us to track where every byte from the source executable ends up in the compressed 64k release, even having the option to annotate the contents of the embedded project file. github.com/ConspiracyHu/kkpV…
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I've been waiting to write this article for almost 2 years now. It describes what is probably the biggest breakthrough in our 64k intro creation process in a decade. conspiracy.hu/articles/12-mi… #64k #demoscene
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A peek at the generic overview in the tooling for last weekend's Empires by @conspiracyhu Such a view allows us to quickly tweak most lower level content and also see their results in the final render in real-time.
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This was quite unexpected with all the awesome skill on display this weekend.
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Well I’m quite happy as to how this one turned out :)
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Over 3 years of work bearing its first proper fruit tonight @revision_party. Livestream at around 22:00 CET at 2024.revision-party.net/live…
Don't mind if we do.
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Happy birthday Conspiracy! I spent over 10 years working on this tool and it was used in the creation of about 70 demoscene releases. Enjoy a peek behind the curtain of what we used to create our releases with in the past decade with full source code and project files included!
Happy birthday! 🥳 Today we're releasing apEx, the tool we've made Offscreen Colonies and Clean Slate with, with full source and datafiles included! 🛠️ Hope you enjoy the look behind the scenes! github.com/ConspiracyHu/apEx… pouet.net/prod.php?which=954…
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Here's a sneak preview - it just happens to be 400x300 for no apparent reason 🤭
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