Main tool and engine coder for the Conspiracy demogroup (@conspiracyhu), Ventuz engine wizard (ventuz.com), creator of the GW2 Tactical Overlay (gw2taco.com)

Joined October 2010
Gotta love those AI overviews. (Yup that's two WD ssd codes)
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Breakdown of a 64k intro: the contents of Tension (piped.video/watch?v=48nLsoDw…) look like this after compression. Green is visual data, blue is audio code+data, brown/yellow is engine code and red is the exepacker+stub.
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There are a couple articles on conspiracy.hu about our texture generator and other topics. There’s also a video where i go through the since opensourced apEx demotool: piped.video/watch?v=Xdhcbtfh… As for the rest, ask for specific topics :)
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Spent my evenings in the past 6 months working towards one of my holy grails: a real-time recreation of an old prerendered video, in 64 kbytes It just won the 64k competition at @revision_party. Video recording: piped.video/watch?v=48nLsoDw… Executable version: pouet.net/prod.php?which=103…
I need this model as a material preview object. The old one just won't do anymore.
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When you can finally use the phrase “they cut the hardline” in real life. (Yeah, power is gone, they actually did)
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I started working on the new @conspiracyhu demotool on Jan 1, 2021. Here's what the effort looks like on github.
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We've released the tool that made Clean Slate possible. This thing allows us to track where every byte from the source executable ends up in the compressed 64k release, even having the option to annotate the contents of the embedded project file. github.com/ConspiracyHu/kkpV…
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A peek at the generic overview in the tooling for last weekend's Empires by @conspiracyhu Such a view allows us to quickly tweak most lower level content and also see their results in the final render in real-time.
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