Main tool and engine coder for the Conspiracy demogroup (@conspiracyhu), Ventuz engine wizard (ventuz.com), creator of the GW2 Tactical Overlay (gw2taco.com)
Breakdown of a 64k intro: the contents of Tension (piped.video/watch?v=48nLsoDw…) look like this after compression. Green is visual data, blue is audio code+data, brown/yellow is engine code and red is the exepacker+stub.
There are a couple articles on conspiracy.hu about our texture generator and other topics. There’s also a video where i go through the since opensourced apEx demotool: piped.video/watch?v=Xdhcbtfh…
As for the rest, ask for specific topics :)
We've released the tool that made Clean Slate possible. This thing allows us to track where every byte from the source executable ends up in the compressed 64k release, even having the option to annotate the contents of the embedded project file. github.com/ConspiracyHu/kkpV…
A peek at the generic overview in the tooling for last weekend's Empires by @conspiracyhu
Such a view allows us to quickly tweak most lower level content and also see their results in the final render in real-time.