MY HONEST THOUGHTS ABOUT THE SIMPSONS SEASON ‼️🍩
It's the most unique season they have ever dropped. It's really fun to play, although it's pretty sweaty right now. I'll probably wait a few days until it settles down.
I love how smooth the game feels thanks to the cartoony map, and the gunplay is amazing. The Simpsons weapons and items are super fun, and it's packed with the story too. I'm really excited to see where it leads!
#Fortnite#FortniteNews
This footage from inside the eye of Category 5 Hurricane Melissa might be the most jaw-dropping video ever captured of a hurricane’s eye, showcasing the infamous “stadium effect."
Our feature artist/tutorial today is this page on RASING THE ARM, by the talented @kato_anatomy!
NOTE:
1: The ENTIRE SHOULDER RAISES.
2: The CLAVICLE TILTS.
3: The SCAPULA SHOWS LATERALLY.
4: The GAP between the NECK and SHOULDER NARROWS.
5: The HINGE point is at the STERNUM
October 4, 2005
20 years ago today, BioWare revealed their next-gen RPG 'Project SFX', officially titled Mass Effect at Xbox's X05 event in Amsterdam.
It also gave us our first look at Commander Shepard's original model.
#MassEffect
Nothing fancy, just a content of 5 “nanometers” in a processor chip!🥹
Always hear these numbers, see 3d visualizations, maybe a diagram, best case see a detailed photograph that shows blobs, but this video is insane because it supposedly a magnified real physical hardware piece!
Huge 3D Printing Breakthrough!
Caltech is printing metal atom by atom. A hydrogel scaffold soaked in metal salts becomes the blueprint, the gel burns away, and oxygen is stripped in a hydrogen-rich chamber, leaving alloys crafted with surgical precision.
They can change metal ratios on the fly. Flip from a copper-heavy mix to a Cu12Ni88 alloy nearly four times stronger, without altering shape or tooling. Every property, from strength to density, is now designed, not guessed.
This is metallurgy reinvented. Also a game changer for Aerospace applications.
caltech.edu/about/news/bring…
I made a guide on using @Vicon MOCAP with the latest Unreal Engine - piped.video/KnRPx-b5Rx8?si=zEre…
This tutorial is for future me, who will have forgotten these little workflow tweaks that make the animation compatible with MetaHumans
Harder, Better, Faster, Stronger, Real-time! We are excited to reveal Genie 3, our most capable real-time foundational world model. Fantastic cross-team effort led by @jparkerholder and @shlomifruchter. Below some interactive worlds and capabilities that were highlights for me 🌎👇