straight up misinformation searched for the museum model, in the first model the tiny speck is the museum model in the second image i scaled the city model down however, the original post is also misinformation, the game does not literally load the entire city model at once
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so where's the big city model used then? (also unrelated how are you ripping models i literally cannot figure it out)
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according to a former developer, the big city model is used with another file that contained chunk data to only load area in the player's field of view
Replying to @AgileJebrim
>I would split up all static scene content into fixed sized chunks so I can load in just the content around me and only render the tiles within the view frustum Thanks! That's pretty much exactly what we did, the screenshot is just the entire static vertex buffer.
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Someone actually deleted the big model (300k+ Verts) and found out that it's used in the cutscene at the beginning of the game. The actual map seems to be straight up split into Chunks in \field\model\t1\t1_b, and the LOD is in \field\model\t1\t1_clod This is 3 of those models.
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that make more sense actually
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Yep, digged thru the files the other day and found that.

Oct 20, 2025 路 2:54 PM UTC

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