Technical VFX Artist @virtuosgames |🔥 Oblivion Remastered |🚀 The Outer Worlds -- #UE5 & #Niagara enthusiast✨ May the VFX be with you 🔥 They/He/She 🌈

Joined May 2018
Hi everyone✨ Finally found time (and motivation) to showcase some of my work on #TheOuterWorlds #TheOuterWorldsSpacersChoiceEdition🌝 It's been a real pleasure to work on this project as junior #VFX artist. ( arstation links below🧵)
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Finally, it's time to share how much proud I am to have worked as Principal VFX Artist on The Elder Scrolls IV: Oblivion Remaster !🔥 Special thanks to all the VFX team, it has been a wild ride with you all !❤️ #OblivionRemastered #VFX #realtimeVFX #gamedev
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Loïc Nayet / M0okA retweeted
The entire node of this material is available at the link in the tweet below. Please copy & paste to check & use! link:
Made a simple Burn Transition Material in UE5. Used named reroute nodes extensively to clarify the flow. The graph is too large to fit in one image, unfortunately. See the replies for a link where I'll upload the full material graph. #UnrealEngine #Materials #VFX
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Loïc Nayet / M0okA retweeted
Be sure to banish the default Unreal lens flares for good!
Cinematic Lens Flares v2 is OUT NOW! With full real-time support and up to 100x faster than v1 making game use a possibility with the magic of Niagara :) unrealengine.com/marketplace… #UnrealEngine #UE5 #UnrealEngine5 #GameDev #Shader #LensFlare #Cinematography #TechArt
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Loïc Nayet / M0okA retweeted
Got a lot of tutorial requests for this real-time bubble simulation in Unreal. So I re-made it from scratch and recorded the full process inside Niagara Motion
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Loïc Nayet / M0okA retweeted
#UE5 #gamedev 🥳New video is out on my YT! Spawning projectiles! I mention object pooling, data-oriented design, using Niagara to batch-draw projectiles & timestepping/interpolation & using a Niagara data channel to spawn hits. I tried to keep it somewhat short & simple :)
Loïc Nayet / M0okA retweeted
Tried implementing a simple shadow caching setup. Shadow volume captures depth map for static geometry and projects it outside of dynamic shadow range. Cheap and low memory footprint :) #UE5
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Loïc Nayet / M0okA retweeted
Ok I have ABSOLUTELY had it. Listen: I love @starwars. I have been a fan since watching the original trilogy on VHS when I was a kid. I remember going to the theaters to see the special editions, the prequels and the sequels. I’ve seen all the @DisneyPlus shows and have
Loïc Nayet / M0okA retweeted
Here’s a trick to add some extra flavor to your VFX trails! Comparing the two, the bottom one probably feels more organic with the speed ramp, giving it more energy. You can add this within seconds with the help of Powers - yep, that math thing 🧵(1/5) #realtimeVFX #gamedev
Loïc Nayet / M0okA retweeted
I was able to contribute to this years' Valorant Champions bundle which as a fan of the game and sport was an honor and a total blast!☄️ Check out the full post on my ArtStation: artstation.com/artwork/dyJk6…
Loïc Nayet / M0okA retweeted
Les séries : Woke. La radio : Woke. Le cinéma : Woke. Les jeux vidéo : Woke. Une cérémonie d'ouverture des JO : Woke. Vous n'avez que ce mot à la bouche. Dès qu'une démarche, une œuvre, se veut progressiste, inclusive, vous brandissez la carte du wokisme. Dès que l'on sort de vos références, de vos schémas de pensées, de votre monde idéal fantasmé, nous sommes Woke. Et ça saoule tellement de voir ce mot revenir SANS PUTAIN DE CESSE. Aucun moyen de discuter, de présenter un point de vue, vous avez de toute façon une case toute faite pour y mettre tout ce que vous ne voulez pas voir. Alors que le fond de la plupart des discours c'est simplement : laissez les gens être ce qu'ils veulent, acceptez les différences, et vivons tous et toutes ensemble. Y'a zéro campagne pour détruire les hétéro ou le modèle de famille "traditionnelle". Y'a zéro campagne pour détruire les religions, vous faire devenir athée ou agnostique. Y'a zéro campagne pour vous forcer à changer ce que vous êtes en fait. La seule campagne faite c'est pour que vous acceptiez que les autres ne soient pas ce que vous voulez qu'ils soient. Que les autres n'aient pas nécessairement les mêmes modèles que vous. Et chacun puisse être là personne qu'elle veut être sans craindre pour sa vie, pour ses proches. Alors ce tweet changera probablement rien à l'histoire, me vaudra sans doute quelques leçons d'historiens claqués au sol, mais y'en a tellement marre de tout foutre derrière le "wokisme" comme si y'avait une guerre pour "grand remplacer" le monde par des LGBT+ racisés. Parlons de fond, parlons de forme, parlons tout simplement au lieu de nous foutre perpétuellement sur la gueule et de refuser tout échange. Désolé du pavé. Peace ✌️
Loïc Nayet / M0okA retweeted
Niagara ghost particles - here the particles are emitted in intervals from a skeletal mesh, gravity is then activated gradually a few frames later
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Loïc Nayet / M0okA retweeted
VFX Ref
Loïc Nayet / M0okA retweeted
It may not being used by many people, but it is useful to prepare your own curve templates (etc.) for Niagara in Project Settings. And it's nice to see in Niagara Editor that tries to display the curve shape of the template as an icon, even though it is tiny. #UE5.4.2 #Niagara #gamedev
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Loïc Nayet / M0okA retweeted
I've created a wavy HP bar material without texture in UE5, inspired by ZZZ. ref:shadertoy.com/view/7dlGRf ZZZに刺激を受けてHPバーに使えそうなマテリアルを作ってみた。テクスチャなし。 #UE5Study #material
Loïc Nayet / M0okA retweeted
I'm gonna enter into Demon Slayer verse with this Sword only! 💀❤️‍🔥 #鬼滅の刃 #DemonSlayer
Loïc Nayet / M0okA retweeted
We created many custom VFX tools for #TheAscent in collaboration with the team at Neon Giant. These tools enriched the world with atmospheric VFX making them easy to place and editable in the editor #realtimevfx #TheAscent #vfx #gamedev #TheAscentGame
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Loïc Nayet / M0okA retweeted
Example of velocity transfer in #EmberGen, there are no extra forces, noises, or turbulence. The fluid behavior is purely driven by the imported animation.
Loïc Nayet / M0okA retweeted
Some Niagara elastic beams I've been working on 😁 I'm so happy I was able to get it working with easy parameters And yeah, I wrote "physics" wrong lol #realtimevfx #UE5 #Niagara #UnrealEngine #vfx
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Loïc Nayet / M0okA retweeted
You can use the depth buffer with a bump offset function to map textures to the geometry. The influence parameter controls the amount of distortion based on the depth height map. It is convenient for dynamic UI elements, damage effects.. #gamedev #VFX #realtimeVFX #UnrealEngine5
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Loïc Nayet / M0okA retweeted
Reddit user Inexhaustible Snake shared a demo of their @UnrealEngine 5 procedural dungeon system that generates locations from pre-made meshes and leaves no open corridors. Details: 80.lv/articles/a-redditor-sh… #ue5 #unrealengine5 #procedural #environmentart