Earlier today at #unrealfest, I got to test the latest #MetaHuman Animator's new monocular solver in real-time using the new Captive Devices CoreHMC and @theCaptury's markerless mocap system on the Expo Floor.
@unrealengine @epicgames #metahuman #facialanimation #gamedev
Jun 4, 2025 · 2:35 AM UTC

