Earlier today at #unrealfest, I got to test the latest #MetaHuman Animator's new monocular solver in real-time using the new Captive Devices CoreHMC and @theCaptury's markerless mocap system on the Expo Floor. @unrealengine @epicgames #metahuman #facialanimation #gamedev

Jun 4, 2025 · 2:37 AM UTC

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