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A player-driven, branching narrative and tactile gameplay in I AM RIPPER ensures that the latest project from @WhitePaperGames puts players into a gritty, immersive experience.
Find out how the team used Unreal Engine 5’s Motion Matching, Control Rig and Sequencer to create nail-biting thriller I AM RIPPER: epic.gm/dev-interviews-i-am-…
Nov 8, 2025 · 10:24 PM UTC
