Unreal Engine 5.6 brought with it significant improvements to Sequencer, the Curve Editor, Tween Tools, Motion Trails, and more. This allowed for animation with greater speed, precision, and controlšŸƒ If you're thinking of starting your animation journey or you're already on it and just want to brush up, check out our First Look video here for a walkthrough of the animation functionality in UE 5.6: piped.video/LtQWZQxGeXM

Nov 4, 2025 Ā· 5:01 PM UTC

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@UnrealEngine Loving the Sequencer, Curve Editor & Tween tools improvements. Animation speed/precision is key, but players need to feel it fast: use a first-session cutscene to showcase motion trails & track D1 retention vs. skip rates. How do you measure impact?
Replying to @UnrealEngine
@UnrealEngine Quick win path: • build-in queue region/ping caps in multiplayer templates • widen MMR bands over time • clearly message party-size penalties. How are you thinking about SBMM hooks in UE tools?
Made in the USA NDAA Compliant Flight Controllers. Ready to scale your drone production.
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5.6 is already deprecated. Patiently working on my world while waiting for 5.7.0 šŸ˜Ž
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Yeah but still no Nanite Decals. Worthless until then.